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Teno

Regular Member
  • Content Count

    25
  • Joined

  • Last visited

Community Reputation

4 Noble Beginner

About Teno

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Teno
  • Last Name
    Nehlawi
  • Location
    Turkey
  • Website URL
    www.bubblestudio.tv

Cinema 4D Information

  • C4D Version
    R18.048 Studio

Hardware Information

  • CPU/GPU
    2080ti

Recent Profile Visitors

768 profile views
  1. Hi, I'm trying to achieve something similar to this animated gif https://www.instagram.com/p/Bn4CWjFHVkJ/ Can't find a way to achieve it. thu for the first sight i thought its an easy displacement job, but when i tried to achieve it couldn't have that bubbly motion with the coloured steps.. not to mention the dissolve in some places. and I think it was made before the release of r20,
  2. Thank you Emir, I've seen this method was hoping to find a straight way to do it, it won't work in my situation since there is collision with other surfaces/objects , plus some different animated objects in the background, I guess i'll have to just render them separately, thanks again =]]
  3. Hi, I'm trying to make some paper animation with cloth tags in slow motion while some object being animated in between them I usually achieve that with fps render, but now can't do it since it will effect the animated objects speed, any tips ? thanks in advance
  4. Hi, I have an animated interior scene with lantern's and candles, I can't find a way to create the flame of the candles in octane, i have also x-particles 4, not familiar with it yet any advice's or tutorial suggestions ? thanks in advance,
  5. Hahahah! =D, hope it'll help you, i have provided the scene file along with the last comment,
  6. @mattide No worries at all, I would appreciate a simple like if i helped, hard good luck, all the best~
  7. Hello mattide, you can make a new material, add the video you have in color channel , it doesn't matter which channel, then apply the material to your shader effector by going to shading tab > and use channel: color drag your material to the texture tag inside the shader effector, add a plane with the material of the video applied to it for visual reference, then change the projection of the shader material to frontal, use the texture mode to adjust your UV, "so important to check on enable axis to maintain the footage ratio" and here you go hope i helped Mapping fix.c4d
  8. Hello, hope this will help, In the surface emitter, go to emission tab > motion inheritance > check the "use motion inheritance tab, and Voila, you have it done cloth tracer.c4d
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