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noIdea

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Profile Information

  • First Name
    Markus
  • Last Name
    Redlich
  • C4D Ver
    17 Prime
  • Location
    Germany
  1. Hello everyone, I am trying to generate a Soil Texture with different Layers, Like this one: Some Structure with Stones and Displacement wood be great. What do you guys think is the best way to approach this? Are there any shaders or materials out there? You see my progress in the attached file but I am not very happy with it. Greetings noIdea (using C4d R19)
  2. Hi everyone, new problem: I tried to render the rgba-pass with a resolution of 4096x2304 of in 32bit as openEXR copressed via zip 16 Imagelines per Blocks. But it looks more like specular. The final tif I saved in 8bit looks nothing like this. Shouldn't it look the same? Last time it worked better. I only increased the resolution and added an ao, specular and a highlights pass. Thanks in advance PS: I'am using Windows 10 64bit, Cinema 4D R17

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