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Sreckom

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17 Noble Beginner

About Sreckom

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Srecko
  • Last Name
    Micic
  • C4D Version
    None
  • Skype
    srecko.micic
  • Location
    NoviSad, Serbia

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  1. No need for single character of Vex code if you want to do that, plus there are several ways of doing it without Vex. But lets not go offtopic, I can send you screenshot if u want.
  2. No need for scripting either. But if you need more control VEX is there.
  3. And this is only for Americas territory?
  4. Why would you even use AO with Redhsift? Also throw some refractions and reflections in scene and see how render times are different ...
  5. Sreckom

    Leaving C4D-Land.

    I do not think it has anything to do with license. Something else happened there. You might used digital asset from Apprentice or something like that.
  6. Sreckom

    Leaving C4D-Land.

    That is awesome move!
  7. Sreckom

    Leaving C4D-Land.

    To be fair, with Houdini you can do more without coding than with any other app out there. It is just that for TDs it is more practical to code in VEX than to use VOP nodes or other nodes to get results they want.
  8. Hmmm for me here it would probably be 1000EUR ... MODO permanent license is 1600 EUR. I hate resellers business :D
  9. Well it is you pay for farm, new gear or render on ur machine :D 8000 frames is lot, and 800$ is around something you would probably get elsewhere too.
  10. Me like them :D Curious about this too.
  11. On Dell XPS laptop with 4K resolution and scaling of 250% C4D looks too blurry. When I was checking (version 17) C4D was DPI Unaware in windows 10, thus crappy look. For example Blackmagic Fusion and Houdini are and they look amazing on every scaling option. MODO also looks too blurry and does not scale well.... Not sure is this changed in v19 though.
  12. Sreckom

    Leaving C4D-Land.

    I would not agree on this part, you can do A LOT before even touch VEX or Python.
  13. 1. more subtle details, like leaves 2. variation in materials, some of your materials are too flat 3. you image looks like raw render, examples went through postwork in PS, like adding S curve on top of them Your renders are good, and with some PS touch they good be as good as examples you posted.
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