Jump to content
Cinema 4D Plugins


New Member
  • Content count

  • Joined

  • Last visited

Community Reputation

1 Poor

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    18.057 Studio

Recent Profile Visitors

578 profile views
  1. Polystein Kit for Cinema 4D

    Now 3ds max has even two of those plugins!! while c4d has......ehm.. http://hocuspocus-studio.fr/tools/product/meshinsert/
  2. Hi folks! Is there anything comparable to Polystein Kit for Cinema 4D?? it's a neat workflow. http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/
  3. Modelling a human heart

    Hi Jacksachs, I am looking at "hearts" numerous times a week and...Anatomy books..? well, the paintings in those are hiiiighly idealized.. @MJohnny At the morgue? Beg you pardon, but NO. A human heart cadaver in your hands is a floppy piece of meat.. No 3d scanning there. Since you want to model the shape of a human heart (not of Barbie and Ken) your best bet is to find reference photos of 1) plastinated thoracic cavities 2) 3d CT scans or better yet 3) ECG-triggered MRI scans of average aged males/females!! (That is the best option, since you are also provided the inner anatomy in the state of systole or diastole, saving you the trouble of a huge mind-f#*%.) Ask your local Department of Radiology for anonymized recordings. An ECG-triggered MRI scan of an averaged aged person with a non-dilated ventricle or other deformity is hard to come by though. (They do exist!) if it is 3) spline the ish out of it in Rhino or C4D and loft the splines -> then polymodel the valves, chordae tendineae etc. if its 1) or 2) retopo your existing model in ZBrush -> shape it and sculpt it a little bit according to reference pics Vessels -> in Zbrush Zspheres!! / -> in C4D Splines + Spline Connector + Sweep Best, Michael
  4. Torn/Cracked mesh effect

    well, actually, employing the method in 3ds max which I described above is pretty straightforward and parametric/ procedural. You just tweak a texture map in PS put it into the slot and the customized modifier stack in max does the rest. Then you boundary-select the mesh, grow the selection a bit, detach it, so that later on you have separate polygroups in ZBrush which you can tweak separately and the modeling job is done...
  5. Torn/Cracked mesh effect

    ...because, for greater realism, I would like to further manipulate the edges of the cracks in Just out of curiosity, would you then hide the cracks (in between the sub-poly displaced mesh) with an alpha map?
  6. Hello! I've been searching the net for tutorials on "tearing cloth/mesh", but the only way to achieve a "torn mesh" effect in C4D seems to be through a cloth simulation. I, however, am trying to achieve a torn/cracked mesh effect (a geometric one, no alpha map trickery) like that one: https://www.google.at/search?q=max+taylor+ephere+lucid&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiDoLmepdTKAhXFvBoKHdlDA-oQ_AUIBygB#imgrc=AHNUPvR9dUnUeM%3A ...but in situ, without a simulation... (or is it doable with simulation?) One way to do that in max would be this: http://1k0.blogspot.co.at/2014/06/modelling-tips-torn-cloth.html 1) said mesh >> subdivision modifier (high poly count) >> select vertices via (uv'd) texture map (black white values) >> delete selected mesh modifier >> current state to object I suppose a poly count high enough for sufficient details will freeze the viewport though so perhaps the following approach is one I would favour in Max as well 2) said mesh >> subdivision modifier (<10 k poly count) >> select vertices/quads via texture map >> subdivide selected areas of mesh only >> select vertices via (uv'd) texture map (same txtmap) >> delete selected mesh modifier >> current state to object Does anyone know of a similar method in C4D? Or perhaps there are other methods of cracking/tearing a mesh with full control over shape and position of the cracks? Or is there a plugin for that task? Cheers Michael
  7. Hello HSrdelic! Thank you for the tip!! I am new to C4D and have been trying to achieve satisfactory results for the last hours using the Mograph Plain effector with a spline as falloff. It does, however, become tricky when there are two or three axis involved. In such a particular case I found the spline deformer to be a very good alternative to the method you suggested. (as shown in this video: Cheers Spline effectors.c4d
  8. Hello! Coming from Max I wonder if it is possible to modify the xyz-positions of polygons with a spline and its proximity to said polygons in C4D. There is a script for that in 3ds max by Clovis Gay: http://hocuspocus-studio.fr/tools/product/bezier-attractor/ See video. Do you know if there is something similar to that in C4D? cheers Michael
  9. Hi Lubo! Thank you! Being in M/S/R mode did the trick!! Michael
  10. Hello Guys! In Modo it is possible to select an element (select01_01.jpg) , then, further away select another one (select01_02.jpg) and with the keyboard shortcut Shift+G select the elements in between (select01_03.jpg). Is there a way to do that natively in C4D? The solution provided by Nigel 3DKiwi ( ) doesn't work for me. Or is there perhaps a script that does the job? ...."Advanced Loop Selection" and "Selections Suppletives" (by CodeVonc) don't.. Thanks. Best, Michael
  11. Hello! I am interested in buying a Cinema 4D Studio license , preferably from R15 up. Please contact me via forum, pm or at mjkitb@gmail.com. Thank you. Best, M