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  1. Very cool Philipp! I'm not familiar with Spark AR but your animation works in Unity. Have you tried using an obj sequence? Perhaps PLA is a limitation within Spark?
  2. Yes, this is correct, but the issue I usually have is getting the PLA to work within Unity (assuming that is what the OP intends). PSR animation will open and play with no issues but Unity treats PLA is a little different. If you do not want to buy a plugin then the pose morph tag is your friend. If you are bringing it into Unity and have an extra $150 then Mega-Fiers works a treat.
  3. In theory, yes, this should work. But when I use your low-res fbx with the high-res obj I'm getting the same results as you...my computer locks up and never finishes the bake...very strange indeed. I suggest you try creating a high-res fbx to bring into SP for your displacement instead of an obj and let me know if that works.
  4. Typically I would create a high-poly and low-poly version of the same file and reference them in SP. This worked for me; Open Frog_HP.obj in C4D Delete align normals tag and material tag Create new material and place on frog Export as .fbx and open in SP You should now have the frog with displacement...at least it works for me.
  5. No worries, happy to help. Your files opened without issue in C4D and SP. A quick bake took about 15 seconds. I sent you a link to the results. Are you having baking issues with other files too or just with the frog?
  6. If you send me an .fbx file I'll be happy to bring it into my version of SP to see if I get the same results.
  7. You can use ARKit or ARCore depending on your platform. My general workflow is to model and UV in C4D, texture in Substance Painter, and develop in Unity.
  8. This video from 3D Fluff may be of some help. (Scroll down to the C4D Crash Recovery video)
  9. No worries. You can modify specific parts of the animation by adding keyframes as outlined here.
  10. Just add a "looking behind" clip to your timeline.
  11. Fellow cafe member kbar created a great C4D plugin that allows you to make 3D pdf's directly from inside Cinema. It's called 4D Publish and works great. It is not free but worth every penny IMHO. I use it to get client approval on models I create. You can also add psr animation and camera walkthroughs.
  12. The Activity Monitor on my MbP is flat when visiting CGTalk on Chrome but skyrockets to over 400% CPU usage while using Safari. Very strange. I don't have FF installed.
  13. I've been given the opportunity to test drive one at the Apple store so I find this thread to be interesting. They told me they would install any program I wanted but I'm a bit skeptical about installing my C4D for an hour or two...perhaps I could get them to install the demo version instead. Anyway I planned on rendering the grapes file to get an idea of speed but thanks to BigAL3D I no longer need to do this, much appreciated!



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