Jump to content


New Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

3 Poor

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    19.053 Studio
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Substance painter is a great program to bake PBR maps for unity and a host of other programs.
  2. Cool, thanks. I'm familiar with Quixel Megascans but have not heard of blankrepository (I now have it bookmarked!). I don't usually work with food items but it looks to be a great resource nonetheless.
  3. Very cool, thank you for sharing! I've heard of Real Displacement Textures but not Friendly Shade. Will definitely check them out!
  4. I'm with you Dave, but I'm not surprised.
  5. In the "Object" tab of your emitter change the shape to object and change "Emit From" to edges. After reading your original post I think I misunderstood your question...so how about converting the edges of your object to a spline and using xpFollowSpline?
  6. Are you animating this and need to use bend deformers? If not, it seems like the spline arc tool would work for this.
  7. You are not crazy, I'm getting the same errors after baking in Substance and opening in C4D.
  8. Just for fun, I opened your file in Substance Painter and applied the normal map you created. It's not perfect but it looks better than it does in C4D. My usual workflow is C4D>Substance>Unity so I've not noticed this before but I'm going to agree with Cerbera about this being a C4D issue.
  9. Very cool Philipp! I'm not familiar with Spark AR but your animation works in Unity. Have you tried using an obj sequence? Perhaps PLA is a limitation within Spark?
  10. Yes, this is correct, but the issue I usually have is getting the PLA to work within Unity (assuming that is what the OP intends). PSR animation will open and play with no issues but Unity treats PLA is a little different. If you do not want to buy a plugin then the pose morph tag is your friend. If you are bringing it into Unity and have an extra $150 then Mega-Fiers works a treat.
  11. In theory, yes, this should work. But when I use your low-res fbx with the high-res obj I'm getting the same results as you...my computer locks up and never finishes the bake...very strange indeed. I suggest you try creating a high-res fbx to bring into SP for your displacement instead of an obj and let me know if that works.
  12. Typically I would create a high-poly and low-poly version of the same file and reference them in SP. This worked for me; Open Frog_HP.obj in C4D Delete align normals tag and material tag Create new material and place on frog Export as .fbx and open in SP You should now have the frog with displacement...at least it works for me.



C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
  • Create New...