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  • First Name
    jon
  • Last Name
    liebsch
  • C4D Ver
    16 Prime
  1. Hi Everyone, I recently upgraded from r16 to r19. When i bring my preset libraries in to use on projects, my coworkers end up with broken texture links because the libraries are using "suggested paths" for the textures (just the file name). I have found a work around: when i open the preset library, I immediately open the texture manager and globalize all file paths. This converts the suggested path (just the file name) to the real path (preset://new.lib4d/"filename"). This allows the textures to be pulled from my coworkeres corresponding preset libraries. After I globalize texture paths in a preset library, c4d wont let me resave the library with the updated paths and from what i have read, there isnt really a way to edit libraries. Does anyone know how to create a preset library where the textures use the real path or a setting in c4d that makes the textures use the real path instead of the suggested path? Hope this makes sense. Thank you in advance!
  2. Hey Guys, Is it possible to animate the U and V coordinates of a background texture in the environment tab of Vray? Thank you!
  3. Im having some issues with using cloners- what is being displayed vs what is being rendered. I have a line of trees cloned onto a spline. An instance of the tree is the child of the cloner object. In my viewport there are only 5 trees on the spline, but when I render or flatten the cloner, much more trees appear on the spline than what was displayed in the viewport. Render instance is checked on the child instance of the cloner, but i do not have render instance checked in the cloner object itself. Any ideas on how to fix this? thank you in advance update- it seems to be ommitting every other instance. for example, if i say i want 10 trees, it only displays 5. but when i flatten it, there are 10. FIGURED IT OUT GUYS! under options in viewport, level of detail was set to medium - so it only displays half the objects in the cloner!

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