I am attempting to recreate an exploding sphere consisting of separate segments that have a bevel or lip. Explosion FX is doing a good job of giving each segment depth but if i want the individual segments to have a bevel I cannot find a way of Explosion FX keeping each segment whole once I convert them to create the bevel.. it explodes every plane of each segment. I have tried using poly FX with a random effector but still the same problem, how to keep each segment whole ?
maybe I have not used the right method of preserve groups when converting to polygons but I think i have tried every possibility.
any ideas Cafe ?