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About adambelis

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  • C4D
    17 Studio
  1. Is here any way how to proceduraly copy paste and fill polygon area . simular to this blender addon ? http://www.co-de-it.com/wordpress/code/blender-tissue
  2. it would be nice if c4d could have som more procedural workflows for uvs simular to houdiny
  3. well... not directly but you can import vectors from illustrator with free plugin https://www.cineversity.com/vidplaylist/cv-artsmart/artsmart_download And then import individual paths in to layer shade and ad Chanel Effect/spline an composit it in layere shader . witch is probably too much work it would be cool to have ability use vectors https://www.youtube.com/watch?v=xvk_WJD_BPA splines effect https://www.youtube.com/watch?v=vSmRS-4BUGM&t=1697s
  4. i would try to do it with displacer 123213-adam.c4d
  5. its new feature of r20 its like metaball butt milion times better.
  6. well you can mesh it in voulme mesher and than optimize mesh in instamesher https://github.com/wjakob/instant-meshes 123213-adam.c4d
  7. Maybe there is more elegant solution but this works blend two lights in clone one is 0 second is 1 intensity you can clone that cloner on cloner 1 and than shader efector on firs cloner modify clones add field and you can blend betwen this two lights
  8. I am also looking in to blender i love some stuff but i miss procedural modeling clones and mograph in general. Yes you can do som of the stuff in animation nodes but its far more complicated than just draging object in to cloner and just plaing with effectors and fields.
  9. ok, you don't need to make it geometry you can use correction tag and vertex point + fields lol, I solve it by accident :D. you have to make two identical setups. transferred color from setup 1 to set up 2. Change something in your geometry you just need to update correction tags and move your field and it will fix itself. https://www.dropbox.com/s/ewan5svztp7odia/Redshift_Materials_Fields_01-adam2hack.c4d?dl=0
  10. if you don't feel like redoing retopo wit details i would say sculpting could save you but you will probably be finished with big polycount witch could be oke if you are not planning to do massive animations on top of it.
  11. you can use vertex maps but it needs to be geometry Redshift_Materials_Fields_01-adam.c4d
  12. I know about rearranging would fix the problem but I could not find right order it was too late at night :D. that spline and constrain should also be fixable but matrix and tracer should be more flexible/ "procedural". i glad it helped
  13. if you want a truly holographic look similar to sw i would do that in compositing this is how they didi it in new sw if you want some new look I would recommend to play with glass shaders and blending materials maybe wireframe node could look interesting. And than some post effects/ compositing glows glitches etc
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