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BIgor

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BIgor last won the day on April 28 2016

BIgor had the most liked content!

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About BIgor

  • Birthday 04/20/1986

Contact Methods

  • Skype
    iggorr22

Profile Information

  • First Name
    Igor
  • Last Name
    Bajic
  • C4D Ver
    R17.055 Studio
  • Location
    Serbia
  • Interests
    Animation, Cool Renders, Freelance work.

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  1. BIgor

    Are these good UVs?

    All very great INFO :D THX! Well I am going for a stylised look so I guess more then 2K maps is not needed, and if I would like to go for a very realistic close up then I should make UDIMS... at least that is what I have read and found on various places over the net. I just found out the Unfold 3D has a fantastic auto unfold feature for all kinds of shapes :P Not sure how important is the stretching on the islands... What do you think? P.S. I have a Low Poly and a High Poly version of the sword, did some sculpting in C4D on the high Poly. If at a later time I change the UV island layout and how they are cut, is it enough if I just copy the new UV tag in C4D over the old one?
  2. BIgor

    Are these good UVs?

    Ok cool :D So this Auto layout of the islands is better then what I have done?
  3. BIgor

    Are these good UVs?

    Yes there are options to automatically place the islands, some of them place them with the current scale some option stretch them, That is the number 1 I have circled in the pic. Number 2 are the options to adjust the Islands in various modes, like Lines and polys of them... I think Unfold 3D uses the same algorithm as Maya... Well I plan to take this Model into Substance painter and paint it there... In this picture I have used one of the Auto place options...
  4. BIgor

    Are these good UVs?

    Yes I understand this, well I want to make this into a stylised sword, something what you would see in World of Warcraft or something like that... The small island are like that because it is the best way I could figure out how to unwrap some of the parts so that there is minimal or no stretching. If I was to make the small islands bigger to fill up the space, would that be good?
  5. Hello :D So I made these UVs using Unfold 3D... Would you say that these are good?
  6. YES!!! The normals were reversed :D Now it is good :D THX :D What about the UV Islands, how can they be reversed? Just for future i would like to know...
  7. Yes Now I have the two separate parts :D THX, but the blade is still transparent for some reason... Looks strange...
  8. Hello :D In this 2 minute video I show what problem I am facing now, if you have the time please watch it and maybe you know the solution... :D
  9. BIgor

    Edge flow mystery :P

    The smooth brush is for the outer edges to be fixed this way?
  10. BIgor

    Edge flow mystery :P

    @Rectro @bezo Here is what I was able to make for now, after hours of trial and error :P If you have the time and willpower, please take a look at the two project files I have uploaded and maybe tell how can I fix the lower part of it. I can not figure out a good flow and poly setup for the lover part of the blade The spikes. THX in advance :D I also tried something by adding and extra cut in on the right side of the edge, that extra cut is not on the drawing. So the main goal is to make a game asset, Low poly, but I will also need to make a high poly version so I can sculpt some details on it and make Normal maps that I can use on the low poly to make it look good... https://www.dropbox.com/sh/4yvnmtgppcram95/AAAGqcQPlMfVeUwJ6AsHDMLSa?dl=0
  11. BIgor

    Edge flow mystery :P

    No Need I deleted the other one :D Those have been answered, now still trying to solve this one :D But THX :D
  12. BIgor

    Edge flow mystery :P

    Ok I will delete one thread, So one loop from the tip of the sword to the first cut in and the second loop from the cut in further down?
  13. BIgor

    Edge flow mystery :P

    Here is the model I wanna make...
  14. BIgor

    Edge flow mystery :P

    I wanna keep this kind of low poly as i want it to be a game asset... Will make a high poly version later so that I can bake Normal maps that I can use on the Low poly one in order to get some nice details on the Low poly one...
  15. BIgor

    Edge flow mystery :P

    Aha ok, so that is ok if a loop selection stops at a place like that? I know I can add it with the shift but I was trying to make it one continuous loop on the whole blade...

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