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BIgor

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Everything posted by BIgor

  1. Ok THX this helps out a lot, I will work on these...ponts..
  2. Hello Ok so I have made this sword, the Low poly and the High Poly, I also made a Cage for baking but for some reason I an not able to get a good bake in SP when I import the High poly for baking, the Cage is not helping. Maybe if you have the time please take a look at this file and tell me if you can get a good bake out of it. Point me to what I am doing wrong...? THX in advance... P.S. I have made the UV-s in RizomUV https://www.dropbox.com/s/slmcy8jc5qygfg6/Serbian Swor 3.c4d?dl=0
  3. Hello Ok so here you can see the Iron Man Animation I did in C4D, Found the free model online, had to fix some stuff on the mesh so that it could be properly rigged and animated with Mixamo. I keyframe animated the flaps. The hand and feet Thrusters and the Contrails were added with TFD. Compositing was done in Ae. Do you have any advice how I can make this look even better? The BG footage is mine, I recorded it last time I went on a trip...
  4. Hello, ok So I am trying to add a MoCap animation from MIXAMO of a guy dancing to some live action footage. I have done the tracking and the animation materials all looks good to me. If you take a look at the pic you can see that the guy has a shadow, but I am not sure if he should have a shadow. I have an HDRI in the scene that I have made on the location that the guy is dancing at. It is placed in a dome light and it works good but it did not cast a shadow, only a small circular shadow under the guy. I added a Infinite light and placed it where the Sun was at the time of recording this video. made it cast the shawow as it does. But if you take a look at the picture where the girl is standing there is no shadow under her and she is also in the shadow, same location of the footage same time.... Obviously the scene needs some collour correction to make the guy blend better but I think I am making good progress, what do you think how can I improve this? Also I could not figure out how to make a Redshift light act JUST as a shadow caster...??? C4D standard lights have this option. Here is the first try:
  5. Ok, I guess i can make it work the way it is now, with the NULL at the Zero XYZ, can you maybe write down the order that I need to focus on the next time I do something like this? For example how would the order of things look like in this Iron Man scene...?
  6. I did, I wanted to send you a dropbox link but I get an error message saying that you can not receive messages...
  7. I tried to send it to you in a PM, but for some reason you can not receive messages...?
  8. THX a lot, Most of the problems solved, one remaining, if you can please take a look here...
  9. Hello, if you have 3 minutes to spare please watch this video in which I explain my problem. THX very Much in advance...
  10. YES!!! That was it, I just deleted that motion source render and now it renders great THX!
  11. Hello, If you have the time please watch this video I made in which I show the problem I am having... THX in advance
  12. O !!! I did not realize that... My bad THX dude
  13. Hello :D, ok so I have made this Axe from a tutorial by Digital Tutors, but I took it one step further. I also made a low poly and a High poly and want to bake the high poly on the Low in Substance Painter to texture it and make it a game ready asset. Can someone tell me why is the baking not working for the part of Cloth that is over the Axe Head... I have provided the models so you can take a look. THX in advance https://www.dropbox.com/sh/jc7g17pka5r75el/AAB7id166R2x6Mqz4fK0qpOma?dl=0
  14. YES!! That was the problem, THX a lot :D
  15. Hello :D Ok so I am following a tutorial from a guy known as 3Dex on youtube, he makes great stylized stuff and in this tutorial he teaches some cool things. The difference is that he is using Maya and I am replicating the modeling he is doing in C4D, this is not a problem, After I made the low poly I had to make the high poly that will be baked for details in Substance painter when I am done with the sculpting. The way he did the High poly is by making every brick a separate model and now they are beveled and it all looks cool in C4D, but the RED part that you see in the picture is getting some errors and I can not figure out why, I did optimizes the points... Maybe someone can take a look at the model and tell me what could be doing this? THX in advance :D Stylized wall 2.fbx
  16. @Rectro WOW Dude!!! :D This super cool of you, THX a lot :D I did do this for a few people in the past, making a n explanation video just for them for a question they had on a Facebook page, never taught someone would ever do it for me :D Super cool, THX!!! :D
  17. This Looks VERY COOL, I am not sure how you did it, even with heh written down instructions... :P
  18. Hello :D Ok so I have managed to model this Axe without the cracks on the blade, but now I am having trouble getting good geometry with the cracks... Here is how I tried to do it but when I extrude the model and connect the point on the edge to get a sharp edge I get strange results. I have included the files so you can take a look also included the concept art I am using. Not sure how to solve this, I have been at his for 2 days now, watching a bunch of stylized modeling videos but I can not get this right for some reason... Can someone tell me what I am doing wrong...? P.S. This is supposed to be a game ready stylized Axe. I need to make to low poly, duplicated it and make a high poly which I will Sculpt in Zbrush and then I want to bake the High over the Low in Substance... Making it look like this in High poly is not a problem for me I understand how supporting edges and edge flow need to work, I need to make it work as a low poly one first. All the references I look at online have a low poly Model with not very much polygons and great detail that was baked from the high poly, not to mention UV mapping the low poly is a lot easier then the high... AXE with Cracks 2.obj AXE with Cracks 1.obj
  19. Hello :D If you have the time please take a look at this video, you might be able to help me... :D https://www.youtube.com/watch?v=PKkNO_SEn0s&feature=youtu.be&fbclid=IwAR1hAqQeFeDo07kofC2DEjqS3XtaIuuCr6FTjpnStChBrRhcOLVSyx3SF30
  20. Ok this is very cool :D THX a lot :D Now I can continue :D
  21. Hello :D So I am learning a bit more modeling stuff, but having some strange problem that I do not know why it is happening. I have made a 3 minute video showing the problem. If you have the time please take a look... I have also included the OBJ file... https://www.youtube.com/watch?v=CXA8Ddei-FM&feature=youtu.be Axe.obj
  22. WOW your result looks very cool :D However I am going for a Full colour hologram look. this is what i have so far... What do you think? How could I improve this scene?
  23. Hello :D Ok so I am trying to make this look like a hologram in color. So I guess the desired look would be a transparent look, something like you see in the Star Wars movies, but here I want it to be in color since I am using PNG images on the all of the sides of the cubes with polygon selections. Anyone have any Idea How I can pull this off?
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