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    R16.050 Studio
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  1. Does it have something to do with the fact that Specular is now the Reflectance channel in the Material editor and still called Specular in the Shader effector? I have thought of workarounds like baking the specular, which also isnt that simple. But it would be ideal for the clones to react to the light in the scene changing the specular reflections on the source object.
  2. I am cloning a plane onto an object. I want to use the specular channel from a texture to affect to scale of the clones. I have added a shader effector and added the texture to the specular channel section under shading. As far as I can tell it just scale everything uniformly. There is a light in the scene which should create specular. Any ideas? Project file is attached. Shader-effector-Specular.c4d



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