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macsurf

Regular Member
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    52
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  • Website URL
    http://www.mor.pl

Profile Information

  • First Name
    macsurf
  • Last Name
    mac
  • C4D Ver
    R17.055 Studio
  • Location
    Poland
  1. Yes I think so too that there is a bug.
  2. I tried optimezed mesh and of course selected object to cloner in Selection additional option but no result. This problem appeared if I good remember when I used subdivision surface for all objects in cloner. Below link to project: Unwated Object in Cloner
  3. How to resolve this problem ? I selected 3 polygons to clone vents but there are also one unwanted additional vent in main axis.
  4. Thank you very much for your opinion :) When I will find more free time then I will give some background music for my next tutorials ;) No problem :) Have you got publicity these links for tutorials ? I see that the The Colosseum of Topological Delight is closed for me :(
  5. Some methods how to bend the pipe ( not only spline ) or similar shapes in c4d and connecting pipes for subdivision surface. Pipe Bending and Connecting Tutorial
  6. Quick tutorial how to make holes in polygons, transition from different shapes to circle shape and some other tips for subdivision surface. No triangles/n-gons in topology - only quads. Steel Tube Mounting Subdivision Modeling Enjoy watching
  7. Thanks :) to remove trangles and avoid n-gons need experience I am learning all the time :)
  8. How to model screw with thread for subdivision surface - no triangles/n-gons only quads. Screw Thread Tutorial C4D
  9. This is no problem but I want to move also adjacent points not only edges points then it would too easy :) If I didn`t move adjacent points then model will not looks good in sub-d surface. Maybe is there any plugin ? And in your proposition I have to select each vertical lines separately and the set 0 in Z size. This is only 3 lines but if I have much more then will be a small problem :)
  10. I want to move selected points in that way to create side line perpendicular to bottom base line ? Is there any solution to resolve this problem automatically ? Of course I did it manually move all selected points from each vertical lines and move them to the right place. I tried also rotate but it wasn`t too accuracy for me. So only manually moving of points gave me appropriate accuracy using snap tool also.
  11. This topology is not intended for subdivision surface so there is no need quads for this
  12. Topology is good of course you need to do a few cuts on the planes between points in front of geodesic according to n-gons lines and then the mesh is deprived of n-gons. But this is obvious and no problem in this case.
  13. Some technique how to make rounded shapes on the polygons also with wrapping shepes on several polygons. Useful especially by create rounded entrances, window, holes and etc. Rounding the entrances C4D Tutorial There is also problem solved with axis alignment with edge selection I hope that it will be useful to someone :)
  14. This is tutorial that shows how to create staircase in C4D - quickly and accurately :) Staircase C4D Tutorial There are two ways how to quickly make a stairs also.
  15. Thanks a lot :) If my english would be better then I would do more comments in english to better describe individuals problems :) But I am afraid that I can make any mistake in english in my description heh

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