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Arivald

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    42
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Profile Information

  • First Name
    Adam
  • Last Name
    Dor
  • C4D Ver
    R20.026 Student
  1. Hi, I'm trying to bend a cilinder at 90 degrees using the bend deformer, but instead of bending it just stretches it in the direction of the bend. All the tutorials that I can find on bending pipes for example, are to do with splines using chamfer which I don't want to do. All the other tutorials use bend deformer, but as you can see it doesn't work for me. I attached two screenshots. Thanks!
  2. That indeed changed the shape from a triangle to a different one so thank you! However it still looks flat compared to how it looks for other people. For example I tried following this tutorial step by step and it does not work out for me, because to me the hairs that I get are 2D/Flat and on the tutorial they're round/3D. It's easy to notice at around 5:17 in the video. Changing the settings to what you said improved it a bit though!
  3. So I tried without the corona light, it does the same thing, I also tried with corona hair material applied to the hair object, but it still does not work. Here's the scene. rug.c4d
  4. Ah... That's probably it, right now I'm at work so I won't be able to check, but I will do it in a few hours when I'm back. I'll post a reply to let you know if it worked. Thanks
  5. Thanks for the reply. I tried reducing the thickness to even 0.1 and I also just tried changing the type to 'none' as you mentioned. The result is the same
  6. Hi, I'm trying to make a carpet/rug and with all the tutorials that I can find on YouTube when people go to simulate -> hair objects -> add hair and render the scene as it is, their carpet hairs are nice and round. When I do the same thing, each hair is triangle shaped and looks 2D. Is there anything that I am missing? Thanks
  7. That sounds like the way to go, I'll try it, thanks! It worked really well, thanks again
  8. Hi, I'm trying to model the Blue Snowball Microphone I've got most of it done, however I am unsure how to model the Blue logo that you can see on the top. I tried loading up a frontal image of the logo and using splines to model it, then extruding it, but that leaves me with the logo being flat. Also it's not very accurate. I don't know how to curve it to match the curve of a sphere. I am unsure of my method for modeling 'shapes' on top of spheres. If I want to model a particular shape onto a sphere I just make a model of it, I then use boole on the sphere and the object that I modeled to 'extrude' it inside. This isn't ideal as I am unable to make any changes to it. Are there any tutorials I could look at? micro.c4d
  9. Hi, I would like to make a loop cut that is in a precise distance from an edge of an object. When I cut the object I can set the distance of the loop cut in %, but not in cm. Is there a way that I can set it to centimeters? thanks The controls for the loop cut weren't showing up so I didn't see the CM option... :D Solved!
  10. The original post has the file uploaded and packed in .rar so you can see all the settings
  11. The measurements are indeed world sizes, all the items are from my room and I measured each one before creating it in cinema. I set the size increments to -20 on each collider, but it didn't do anything.
  12. Thank you, that got rid of the invisible box, is there a way for the two objects to actually touch? so I set everything to static mesh, but the pillow is still hovering in the air.
  13. I'm trying to create a pillow, I managed to get the shape okay, I added a soft body to it so that it can fall on the bed and added the colider to the bed frame, mattress and the duvet. When the pillow falls, it stops mid air as if it's boucning off an invisible object. I would like it to collide with the bed rather than something mid air, but I have no idea why it is doing that. I added the c4d file packed in a rar because it was over 2mb. bed pillow.c4d.rar
  14. That works perfectly now, thank you very much!

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