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Heishijager

Regular Member
  • Content Count

    10
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About Heishijager

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Michael
  • Last Name
    Ngereso

Cinema 4D Information

  • C4D Version
    20.059 Studio
  1. I'm trying to create Parquet floors with gaps in between so I can ass grass/turf, but when I clone a cube and use a random effector to get the desired effect, the cloned cubes intersect with each other. Need advice on how to prevent this. I've attached an image of the issue I'm facing, hope it's clear enough, as well as the C4D file. Parquet.c4d
  2. https://drive.google.com/folderview?id=1SqJcrIbQOscpgd5tfWhlJA66OdI6Etsx That's the link to the c4d file, let me know if you can access it.
  3. Before I do that, I've noticed that it happens when I have a lot of those interior lights, once I delete like half of them, the scene renders normally. Is having too many sources of light a problem for vray or am I just missing a setting?
  4. Hi, I need help with an architectural render I'm working on, for some reason, when I dd interior area lights o light up a few of the rooms, it's as if it dulls the sunlight in the exterior and the render turns out washed out. The shadows all but disappear and the sunlight isn't as intense, any help is appreciated. Image 1 is the proper scene without the interior lights, image 2 is the same image once i add the interior area lights.
  5. I managed to figure it out guys, hdri for the lighting and reflections, then a sun in the scene for shadows. Edit the diffuse and specular contribution in the sun settings to prevent it from adding more light and overexposing the scene.
  6. Hi guys, quick question, how should I approach getting this type of glow/reflection in my architecture renders? I'm having problems achieving this. The result is either blown out or too dull.
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