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Cinema 4D Plugins

Shibby

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About Shibby

  • Birthday 05/30/1990

Profile Information

  • First Name
    Mike
  • Last Name
    Lambert
  • C4D Ver
    R20.026 Studio
  • Location
    Brooklyn, NY
  • Interests
    Beer, Bourbon, Camping and New York Rangers
  1. Can you explain this process further, please?
  2. There is some apparent viewport lag, but ONLY immediately after using the Node Editor. After about 5 seconds the viewport goes back to working properly, until I begin using the Node Editor again - in which case the problem begins again. Additionally, if I don't have the Node Editor open there is zero lag apparent anywhere within the software. See screen-capture clip: https://youtu.be/hUkuz1T2XLw
  3. So far it always happens, wether its a new scene or not. Right now I'm just working in a basic Material Preview scene Are you on Mac or PC? and do you use a mouse or tablet?
  4. Is anyone noticing a significant lag/slowness to the new Node Editor in R20? Everything down to just navigating and moving nodes around within the editor has a slight delay to it and I cant seem to resolve this.. Any advice? C4D Studio R20 Build RB251664 Mac Pro (Late 2013) 2.7 GHz 12-Core Intel Xeon E5 64 GB 1866 MHz DDR3 MD FirePro D700 6144 MB
  5. Bump? (As in, "I'd love to see some responses to this) Have you found a more streamlined solution yet?
  6. Hey Everyone! I'm toying around with X-Particles 4 using the Physical Renderer and can't seem to get GI to work I'm using a X-Particles Gaseous Material "lit" by a Sky object with an HDR texture Am I doing something wrong here? Thanks in advance for the help!
  7. Thanks so much, @Vizn!
  8. Shibby

    Anisotropy Question!

    Thanks Maliohammad, I'll keep that in mind. Currently, changing the projection type isn't resolving the column issue. Any other thoughts?
  9. I'm having some issues with an anisotropic material I'm building. I'm happy with everything about the material (size/length of scratches) except the fact that the scratches are appearing in columns (attached). I'd love for them to take a more staggered form so you don't see clear columns. I've been messing with the reflectance settings (attached) for hours and can't get it right. Any thoughts? I've also attached two samples of the real life material I'm trying to emulate for reference. It's a sheet of metal with an image transferred onto it via a dye-sublimation process + a clear finish on top. Thanks in advance for the help! Material in C4D: Material Settings: Real-World Material Reference:
  10. Yep this makes sense - thanks Jim!!
  11. I'm a bit confused about what the Compositing Tag option, "Compositing Background for HDR Maps", literally does. I've read the help section and did some digging online but can't find a real solid explanation. I've attached two versions of a scene I'm working on where, in one version, I have a Compositing Tag on the floor and [Comp BG for HDR] is checked, then another version where it's not checked. Can anyone explain what is causing the different looks I'm getting here? Thank you!!!
  12. I'm a bit confused about what the Compositing Tag option, "Compositing Background for HDR Maps", literally does. I've read the help section and did some digging online but can't find a real solid explanation. I've attached two versions of a scene I'm working on where, in one version, I have a Compositing Tag on the floor and [Comp BG for HDR] is checked, then another version where it's not checked. Can anyone explain what is causing the different looks I'm getting here? Thank you!!!

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