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Shibby

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Shibby last won the day on November 27 2019

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About Shibby

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Mike
  • Last Name
    Lambert
  • Location
    Brooklyn, NY

Cinema 4D Information

  • C4D Version
    R21

Hardware Information

  • CPU/GPU
    2.7 GHz 12-Core Intel Xeon E5 / AMD FirePro D700 6144 MB

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  1. @Mirza Kadic What exactly is the final result you're trying to achieve? I'm thinking we can work backwards and come up with a solution for you
  2. @Spencer Fanuka My thinking is that if you're proficient in Photoshop or are an experienced retoucher, Photoshop is the way to go for stills. My background long before 3D and motion is in photo retouching, so Photoshop is the go-to for almost all stills here at my studio. In cases where we need the flexibility of using normal passes for relighting, we'll process everything in either Fusion or AE first, then output 32-bit EXRs to bring into Photoshop for the final retouching. We've found that for high end work, this give the best results and most flexibility. Curious what you end up going with!
  3. @IvyBarringer One of the greatest things I ever learned (and started implementing) was how to completely rebuild my renders using all of the appropriate passes, so this is a great question! Start by outputting the following passes: Diffuse, Specular, Reflection, Refraction, Ambient Occlusion, Global Illumination, Caustics, Illumination Don't worry if some of these passes show up as black. If you do not have any objects in your scene using Illumination, then that pass will not be considered when compositing. Same thing goes for Refraction if you do not have any transparent objects. Once you have all of your passes output, you can combine them in After Effects, Photoshop, or any other software using the Add blending mode. The last step would be to compare this composited result to your original beauty render to make sure everything translated properly. If everything went well, you can now make edits to any given pass independently or even turn off certain passes in order to see what effect they are having on your overall render! Let me know how this works for you and if you have any other questions
  4. @Morgan Powell Are you using After Effects to composite? I believe you should be able to output the following passes, then combine them in AE or Photoshop using the Add blending mode to give you a result representing all but the primary rays: Indirect Diffuse, Indirect Specular, Refraction, Material Luminance Let me know how this works out for you!
  5. @Notron Can you provide the C4D scene file here so we can take a deeper look?
  6. @IvyBarringer Are you able to supply the C4D scene file? I can dig in and let you know what I find. Also, are you using RSMB to apply the Motion Vector pass?
  7. @dijklarg I opened up your scene and noticed your Plane is nested inside two Nulls - the top one being the Object that has your keyframes applied. My thinking is that C4D's Motion Vector pass is not registering any motion because technically the Null is the thing that is moving, not the Plane. I removed your Plane from the Null hierarchy, applied the keyframes directly to it, then rendered out the sequence and started seeing much better results. Additionally, you should also form a habit of tweaking your Motion Scale setting (under the Option Render Settings tab) for every render utilizing the Motion Vector pass. I lowered your Motion Scale to 10 and got a better Vector Pass to work with. This basically gives C4D a better idea of how large or small the moving objects in your scene are. Think about it like adjusting min/max threshold. Lastly, when you bring everything into AE and start applying RSMB Pro Vectors, you can lower the Max Displace setting if the motion blur looks a bit wonky. It's worth noting that you also have Scale settings in RSMB that you can use to tweak your Motion Scale even further if you find you didn't get great results right out of C4D. Hopefully this helps - Good luck!
  8. First main step is to output the Material Normal pass from C4D. AE is going to use this pass to determine what direction any given surface area is facing. Then you can use a plugin such as Normality (link below) to pipe in that Normal pass and relight parts of your scene that may need an extra highlight or something like that. Further, you can output additional passes like Specular, Reflection, etc to ensure the light is affecting your surface in the correct manner. There are plenty of good tutorials on YouTube for the Normality plugin, so I would suggest starting there! Good luck! Normality: http://3dcg.net/ (scroll towards the bottom for free download link) Starter tutorial:
  9. Hey Everyone! Thanks to all of you who have taken the time to send over your resumes and portfolios. I've received a lot of really great applications over the last 6 days and have been reviewing each one of them as they come in. Many of us here at the studio are just returning from the Thanksgiving break this week, so you can expect to hear from me with Rate inquiries or additional questions either late this week or early next week. With that said, if you haven't submitted by that time do not worry; we're always on the lookout for talented freelancers to work with on various projects! Talk soon, Shib
  10. Yes sir, international freelancers are certainly welcome! You can send over some samples of work (website, links, etc) to me at m.lambert@duggal.com
  11. NOW HIRING: C4D Generalists Looking for a C4D Generalist to work along side my team at Duggal Studios on a handful of ongoing projects raging from product animations to abstract procedural system building. Requirements: Meticulous and organized Passionate about problem solving Affinity for learning Interest in and tendency to work procedurally with the ability to iterate quickly Bonus Skill Sets: UVing VRay for Cinema 4D Fusion Studio Substance X-Particles General Understanding of ACEs workflow Please email websites/resumes/examples of your work to Mike Lambert at m.lambert@duggal.com All skill levels welcome to apply!
  12. Hey all! I'm using RSMB in AE2019 and am experiencing missing frames and/or misplaced frames virtually every time I apply the effect to one of my layers (regardless of if it's a comp, image sequence, or imported mov file) Is anyone else experiencing issues like this?
  13. Hey guys - I'm using an animated texture in a node material and am not getting any animation preview in my viewport. I've tried GIF and MP4 file formats, but none of these are previewing at all. When I render, the texture appears properly, just no viewport preview. The same files preview perfectly when applied to a standard material, so it appears to just be a node issue. Does anyone have any thoughts?
  14. Well this is pretty heartbreaking Thanks for the insight, though!
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