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Shibby

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  • Content count

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Profile Information

  • First Name
    Mike
  • Last Name
    Lambert
  • C4D Ver
    After Effects / C4D Lite
  • Location
    Brooklyn, NY
  • Interests
    Beer, Bourbon, Camping and New York Rangers
  1. Hey Everyone! I'm toying around with X-Particles 4 using the Physical Renderer and can't seem to get GI to work I'm using a X-Particles Gaseous Material "lit" by a Sky object with an HDR texture Am I doing something wrong here? Thanks in advance for the help!
  2. Thanks so much, @Vizn!
  3. Anisotropy Question!

    Thanks Maliohammad, I'll keep that in mind. Currently, changing the projection type isn't resolving the column issue. Any other thoughts?
  4. I'm having some issues with an anisotropic material I'm building. I'm happy with everything about the material (size/length of scratches) except the fact that the scratches are appearing in columns (attached). I'd love for them to take a more staggered form so you don't see clear columns. I've been messing with the reflectance settings (attached) for hours and can't get it right. Any thoughts? I've also attached two samples of the real life material I'm trying to emulate for reference. It's a sheet of metal with an image transferred onto it via a dye-sublimation process + a clear finish on top. Thanks in advance for the help! Material in C4D: Material Settings: Real-World Material Reference:
  5. Yep this makes sense - thanks Jim!!
  6. I'm a bit confused about what the Compositing Tag option, "Compositing Background for HDR Maps", literally does. I've read the help section and did some digging online but can't find a real solid explanation. I've attached two versions of a scene I'm working on where, in one version, I have a Compositing Tag on the floor and [Comp BG for HDR] is checked, then another version where it's not checked. Can anyone explain what is causing the different looks I'm getting here? Thank you!!!
  7. I'm a bit confused about what the Compositing Tag option, "Compositing Background for HDR Maps", literally does. I've read the help section and did some digging online but can't find a real solid explanation. I've attached two versions of a scene I'm working on where, in one version, I have a Compositing Tag on the floor and [Comp BG for HDR] is checked, then another version where it's not checked. Can anyone explain what is causing the different looks I'm getting here? Thank you!!!
  8. I came across this beautiful mograph animation on Behance and the artist mentions importing his animation from After Effects into Cinema 4D to add the lights and shadows. I've tried importing an AE comp into C4D already by using File>Export>MAXON Cinema 4D Exporter, but the shapes in my comp do not appear in C4D. Only my Solid appears. Can someone please explain how this process is supposed to work? I really appreciate your help! (See attached for reference stills)

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