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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


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    With all respect, I wouldn't call the Physical renderer aging. It it's not the fastest one, but the quality is very high. And in R20 it got progressive speed improvements. I like using Physical, it's easy to achieve great results in various lighting situations. It was constantly updated in the past releases (Thin Film shader for example). Having it now extended with Nodes is amazing and the implementation seems rock solid from what was shown so far. Yes, it would have been nice to have it for ProRender already in R20 but look at the other massive work that has been done in a short amount of time. As I also have and (occasionally use) LW 2018 (and previous versions) and Cinema 4D R17-18 Broadcast / R19 Studio with Standard, Physical, Vray 3.6 and Cycles 4D, from my experience I'd say that those render engines are far ahead of LWs "new" render engine which is pretty slow, grainy and has several issues like fireflies in many lighting / material situations. I have to admit that I didn't spend much time with it yet, but the UI / workflow for good render settings is not intuitive. It also broke compatibility with several important 3rd party plugins that were never updated. Dropping the old engine (that allowed much more experimenting and tuning) was a mistake of NewTek in my opinion. Even tough it can render VDB volumes it's quite limited in its use. The shading is not great for conductor surfaces, while Physical and Vray produce outstanding results with few settings. C4D is in a completely different league than LW in every possible aspect. About Pro Render, yes it would have been nice to have Nodes already (and in XPresso) but 1) You can bake them 2) I have no doubt MAXON gets that right soon, 3) I guess most C4D users still use Standard / Physical renderer, 4) It's important to have a solid CPU render engine onboard and 5) There are great GPU engines available for C4D with nodal shading, so I don't see ProRender as a must have right now

    I'm very happy with the release. With the new Nodal features, VDB, Fields, Cloner improvements and deep and easy Alembic integration I see a big foundation built for future feature implementations. These cornerstones are important and open many new possibilities. VDB can be used for fluid sim for example, the Cloner enhancement for other performance improvements like particles maybe, the Fields can be a basis for a new Particle System, the Node UI for nodal animation in XPresso2. Lots of great stuff to come I'm sure. To me, the Node Editor implementation is the most pleasing and smartest I have seen so far. And with Layers, the UberShader and Assets you get best of both worlds. Heck, MAXON built about 150 Material Nodes to begin with. The VDB Mesher seems to produce more pleasing results than the XP4 OpenVDBMesher and is more deeply integrated in C4Ds architecture. This is a huge modeling feature in my opinion, close to MeshFusion. I'm looking forward to see if the primitives and other modeling tools in the new core have any performance improvements. I would have loved to see XPresso2 with these Nodes and the Asset toolset but at least we should know about how awesome it could be in one of the next releases. MAXON already delivered great previous releases with features like Takes, Voronoi Fracture, Poly Reduction, Modeling Core, Knife tools, LOD, Viewport enhancements, new Media Core, Pro Render, SDK etc. so its understandable that not everything can be done at once. C4D's architecture is very solid and if MAXON does something, they do it right in my opinion. btw for UV Mapping I highly recommend Seamilar. I have modified it's dialog UV dialog box with all the relevant UV buttons and integrated it into a Layout that it works like a native tool. If that is not sufficient, there is 3D-Coat. For 3D Texturing, there is Substance Painter.
  3. Isn't R20 Just Around The Corner?

    The good thing is C4D's perpetual, offline license compared to other applications Only LightWave and Cinema are left with complete offline, perpetual licensing systems. These are therefore the 3D applications of my choice. All other 3d applications are node locked, rental only or require online activation as far as I know. Even modo uses online activation now. I considered modo at some point but with the new online activation system I lost all remaining interest. Yes, I agree to a certain amount (incompatible app due to future OS changes) but the current Win64 / MacOS architecture will not just vanish all of a sudden, important applications will most likely still run on future MS operating systems and then there are other options like VMs (with some limitations). Cinebench based on R15 is still one of the most used benchmarks for new hardware and I guess very old Cinema versions still run on Win10.
  4. Isn't R20 Just Around The Corner?

    Very sorry to hear that Dan, I wish you all the best and good recovery!
  5. Isn't R20 Just Around The Corner?

    Very interesting thread, these tiny hints of the beta testers make me very excited for R20. What I'd love to see are - some modeling improvements based on the new modeling core like symmetry - Boolean re-write, less geometry errors with multiple booleans, so that plugins like MeshBoolean can work even better, - Retopo - better large scene / multiple object handling - viewport enhancements with OpenGL volumetrics - XPresso improvements (maybe involving nodal materials) No matter what, I know I'll love R20 because already today C4D is such a great and robust application.
  6. Select by point count?

    For more info about the mesh: Enable Mesh Checking in the Modeling options (select ngons etc) or use HUD. Code Vonc Selection is fine too (as it was noted in a previous post).
  7. Path Cut: Upper limit ?

    Jeric, once the topology / polyflow is ok, this is done with one click in the Loop Cut tool (R18+ and in Knife - Loop mode in R17 and before as far as I remember).
  8. Remove C4D default Layouts?

    Hey Cerbera thanks alot! Yes I thought so too. In that case I will most likely create a small python script to switch to / cycle through my Layouts with a button. Cheers, Michael / Marander
  9. Remove C4D default Layouts?

    Hi Is there a way to remove the (non-user) default Cinema 4D Layouts? (Texture, Model etc.) I know I can delete the User Layout files in the layout config folder (.l4d files). I use a few customized Layouts and don't want to see / have no use for the default ones in the Layout selection menu. Thanks!
  10. Broadcast + 3rd part equals Studio?

    As for the flash sales, they occured first with MAXON's 30th anniversary with R17 as far as I know and continued once a year for few days. Shortly before the new release there is normally no flash sale but the option to get the current version and have the next release included (not sure again if the MSA is included for free). Personally I found getting the current version with 30% discount + MSA much better.
  11. Broadcast + 3rd part equals Studio?

    EdGalahad, I did it that way, first buying R17 Broadcast with a lot of plugins with 3rd party renderers (Vray and Cycles), then got R18 / R19 Broadcast with MSA and later upgraded to R19 Studio (still with MSA). One thing to consider is that the Studio MSA is about $300+ more per year than the Broadcast MSA! Broadcast can do A LOT (most) of things, specially with plugins like X-Particles, People In Motion, Forester, GSG plugins etc. The things I missed most in Broadcast is the Cloth Object to easily make surfaces thicker (but that can also be achieved using Explosion FX Object), the Character Morph Tags and the Hair Object in some occasions. If you're not interested in Character animation, don't use Dynamics alot and plan to get X-Particles, there is almost no limit with what you can do. It was a great way for me to learn and use C4D Broadcast (I'm a hobbyist), investing in some plugins and render engines first and upgrade to Studio later. I appreciate the additional tools in Studio but most of the time I still use the Broadcast features.
  12. can C4D be used in a virtual environment ?

    Yes in that case it might be different, I haven't seen / worked on a 3D accelerated VSphere / ESXi environment so far.
  13. can C4D be used in a virtual environment ?

    Hi Bob C4D generally runs within a VMware image but the 3D emulation with VMware is not very advanced and quite limited in performance. While it's ok for general purpose modeling and animation, it doesn't have direct GPU access nor CUDA / OpenCL support. So for example GPU viewport tesselation, GPU based TFD simulation or CUDA mode in renderers like Vray or Cycles4D will not work. Best regards, Michael Edit: I noticed you mentioned VMware v5 / v7, so I guess this is VMware Fusion for Mac? The current VMware version for Windows is 12.5.
  14. C4D R18 SP2 is out, the fixlist is very long and there are many fixes for the Line and Plane Cut tools. https://www.MAXON.net/fileadmin/MAXON_Content/40_News/10_News/R18_SP2/Cinema_4D_R18_SP2_Changelist.pdf
  15. C4D Cafe Intro to R18 and Modelling

    Hi Just purchased because I'm quite a new C4D user (hello to everyone!) and I'd like to support C4D Cafe. Looking forward for the training! Cheers - Michael