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Marander

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Marander last won the day on November 28 2018

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About Marander

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  • First Name
    Mike
  • Last Name
    Mar
  • C4D Version
    20.059 Studio

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  1. Yes I agree. Xpresso with new Node system would be nice and it will come. Of course it's nice to have features built-in but for UV mapping MAXON is way too late. I guess most users already have RizomUV which is hard to beat - or similar tools. Same for Bodypaint, how can they catch up with defacto standard tools like Substance.
  2. Completely agree to all you said. The subscription prices will go up if MAXON is successful with the new model. If not, they will start to offer limited time subscription sales. The whole online and subscription disappointment started with VrayForC4D for me. Don't care about the new versions as they require a constant online connection. I got Redshift and was very excited when MAXON bought it (seamless integration, nodal shading). While I'm still glad I have a perpetual RS license, I'm not overly optimistic towards its future due to the direction MAXON is going. It seems the R21 Node spaces are not even ready for Redshift so I wonder if that will require a subscription-only update. I was an e-on Vue xStream + maintenance customer until they went the 'subscription only' route end of 2018. Similar to Cinema, I used to renew my yearly maintenance in order to get the newest perpetual version and I was specifically waiting for the promised new Vue version with Cinema R20 support to arrive. What I got instead is a limited Enterprise rental license for the newer versions, which I don't care about. The new version offered a new UI, a broken OpenVDB and Substance integration and the new licensing model. R20 in Vue support (and fixes for the broken new features) came a bit later, when my rental license already expired. Waste of money for me. Since they went subscription only, every few weeks they offer a massively reduced yearly subscription sale. Seems not to be such a successful model after all. I wouldn't be surprised if MAXON will do the same after some time. Now Cinema R21, biggest disappointment in features, the new licensing and the loss of MSA and Cineversity. Due to the fact that almost no 3rd party plugin works in R21, I would have to pay a maintenance for 3D Quakers for Forester to work in R21 (!) and all this online nuisance, I couldn't care less about R21, future Cinema releases or other MAXON software. Waste of money again. Siggraph used to be a very exciting event for me in the recent years but unfortunately this is no longer the case thanks to MAXON.
  3. Not exactly but sort of. But MAXON confirmed in the Siggraph thread that: *** When you take MAXONs offer for the reduced price 2 year special offer subscription for MSA owners, then you CONVERT to subscription, you'll loose your perpetual Studio license. You can subscribe separately for the full price and then you don't loose the perpetual license. *** I don't think many individuals that read / understand the license terms would do that, I'm certainly not giving up my perpetual Studio license. What would motivate (not drive) me into a Cinema subscription is - a massively reduced price Cinema Indie Studio license (I'm a hobbyist) will full features, maybe render limitation to 4k - honest pricing (not calling a yearly upfront lump sum to be a monthly subscription) - integrated Redshift (I already have a perpetual RS license but an additional seat won't hurt) - kick-@ss features, XPresso and RS materials in new node system, rebuilt UV and Bodypaint toolset - improved particle system or integrated X-Particles - improved modeling tools that don't require the various Nitro4D plugins and HB modeling bundle anymore - additional workflow improvements like seen in R21 - a RT viewport like Eevee One issue I have with the new licensing system is that it will break all the plugins again, now that most of them finally work in R20 (also thanks to the Insydium bridge). Also I feel bad for plugin developers because people with rental software most likely don't want to invest in plugins. I spent more than the Studio price in plugins and render engines for Cinema and would certainly not do that for rental or online activated software. And MAXON still keeps silent about what happens to Teamrender node licenses which were unlimited in Studio until now.
  4. Yes I'd like to know too (I asked this before but it was not answered yet).
  5. Oh I'm sure the offline installer will be gone in one of the next releases "for a streamlined and simplified installation process for the user". Of course pure speculation but we have seen this behavior before.
  6. Perpetual with periodic (every 14 days) online activation is not perpetual to me anymore. Yes, you are theoretically entitled for using the software without limitation but you completely hand over control to MAXON. There are numerous examples where 1) online activation failed or 2) older software cannot be activated anymore. Another downside is that plugin developers now have to implement the new licensing too. And users have to wait again for their various plugins and render engines to be available for the new version. Personally I think in 1 or 2 years the message will be like "...due to the great success with subscription, limited requests for perpetual licenses and to streamline our development we now offer only subscription, to make it easier for the user..." 3D for the Whole World would have been a very cheap or free Indie / Non-Commercial version, maybe with a 1080p render limitation. That could have even been a threat for Blender. Now it's the other way round and MAXON lost a huge part of its positive reputation. The CEO's presentation was a failure, no drive or enthusiasm. When he mentioned something like "my favorite feature in R21... Field Force..." it seemed to me that he has never used C4D before. Very silly argument that it's easier for the user now because he doesn't need to remember his serial. But now it needs a video to explain the new licensing. Easier indeed... There are some nice little workflow improvements I like in R21 - Texture copy dialog options, Timeline / F-Curves optimizations, UI improvements, OpenVDB Caching, Volume rendering in ProRender and the Mixamo Control Rig is great (however is Mixamo not a proprietary and discontinued Adobe technology?) But without MSA and forced online activation I will use the (MSA included) R21 for some things, but R20 will remain my main software and most likely no more upgrades, for sure no subcription. I also own Redshift (purchased last year), I love it and was very exited about MAXON's acquisition but now I look at it a little bit different. Another thing that bothers me is Teamrender... until now Studio offered unlimited render nodes. How is that handled with the new licensing system?
  7. Exactly. The only positive thing is after all, we have our license for the last real perpetual Cinema version with user friendly licensing. MAXON's argument that you don't have to bother again with serial numbers is ridiculous.
  8. Well said, this is exactly how I feel! The (periodic) online activation killed it for me. A change in the licensing system was the only thing I was afraid of in R21.
  9. No, the MeshBoolean Plugin and Nitro4Ds BoxModel Plugin also use the C4D internal Boolean technology, there's no improvement there. I agree with renegade, a Boolean rework would have to be done / expected in R20 or R21. While OpenVDB Modeling is great (and SubD modeling of course), Booleans can be a good solution in some cases and a redesigned Boolean algorithm would also make it easier for those plugins. Look at BoxCutter or HardOps in Blender!
  10. A software that needs to be activated every 14 days is not perpetual to me. I depend on MAXON's activation service in order to start the software. About the upgrades, the strategy of 'subscription companies' has been to increase prices for upgrades in order to push the users to subscription. And MAXON has already mentioned that 1) not all updates will be available for perpetual users and 2) Releases older than 3 years are not available for download and will not be supported anymore, so they can also remove activation of older releases as AD did. My workstations are usually not online because they run other stuff like virtual machines with exposed micro services and for other reasons (Windows Updates at times I don't want etc.). Certainly I don't want them online just to start an application. Sad day for me but in the end it's saving me money in the future.
  11. Wrong. You're losing a perpetual software license. You will be paying and paying year by year but never ever owning a license that you can use at your own disposal. Rented software is worthless to me. In addition to that there is the hassle of online activation and periodic online checking. My workstations are offline and currently X-Particles and Cycles 4D are the only exceptions for me and that's already a pain in you know where.
  12. VERY disappointing. I had high hopes on MAXON's big announcement, but the major news is the new licensing and bundling options. I expected the inclusion of X-Particles / Cycles 4D, Forester / Rock Engine or similar. Or some other rocking new features. As a hobbyist I didn't mind to pay for Studio MSA in order to have a fully offline perpetual license available. And I'm not renting software, ever. Actually I expected something like an Indie Version or Free Non-Commercial, looking at Blender 2.80+. The new features are nice but nothing ground breaking. - Force Fields - nice - UV - "Cinema 4D Release 21 lays the groundwork for future UV enhancements" -Really? Rebuilt UV tools were expected in R20! Luckily there is Rizom. - Mixamo rig - Would have been better to just integrate the People In Motion plugin but ok, that's useful - Bevel - well they were already pretty good before - New Particle System - ??? - XPresso using new node system - ??? - Redshift with new nodal shading built in R21? The new online activation system is utter BS to me. I see that major part of the MSA money went into the new licensing system. I want to use my purchased software wherever whenever, not depending on any company's goodwill, policies, licensing servers or online connectivity. "Single-user licenses associated with a MAXON Account require internet connection for initial activation and must connect every 14 days for continued use." - Yeah I have plenty examples where this caused problems in the past and future endeavors trying to move customers to subscription only. Then this (already a nice glimpse how MAXON will operate in future): "Can I upgrade my perpetual license? If you own a perpetual license of Cinema 4D, you’re eligible for discounted Cinema 4D subscription pricing. You’re also able to upgrade to an R21 perpetual license. Some future Cinema 4D upgrades may be available only to subscription customers, while others may be available as perpetual licenses at upgrade pricing. Specific timing and pricing of each upgrade is not yet defined." I'm pretty done with MAXON as customer and keep using my R20 Studio and the various 3rd party plugins / render engines.
  13. Thanks for all your work and generosity! These scenes are a great source for learning new techniques in C4D.
  14. I thought of something Toby is showing here: Not sure if it will work with the DAZ character meshes and their UVs to bake / raycast from the high-res OBJ to the low-res FBX but I will eventually try it out. However for my purpose just applying the DAZ normal maps was sufficient and worked out fine so far. If you have the DAZ Alembic exporter, it will save out all required maps (Reflection, Subsurface, Normals, Bumps etc.) of all objects at once.
  15. I meant to do that in Cinema (bake high poly object into normal maps for low poly object).

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