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Marander

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Everything posted by Marander

  1. The only time that happens to me is when I work on a large scene using a cloner with thousands of mid to large poly object instances. This is when multi instance mode comes in handy. I use another commercial 3D application which has a much slower viewport display / OpenGL rendering. Cinema 4D is able to display millions of polys without any troubles.
  2. Thanks for all your work and generosity! These scenes are a great source for learning new techniques in C4D.
  3. I thought of something Toby is showing here: Not sure if it will work with the DAZ character meshes and their UVs to bake / raycast from the high-res OBJ to the low-res FBX but I will eventually try it out. However for my purpose just applying the DAZ normal maps was sufficient and worked out fine so far. If you have the DAZ Alembic exporter, it will save out all required maps (Reflection, Subsurface, Normals, Bumps etc.) of all objects at once.
  4. I meant to do that in Cinema (bake high poly object into normal maps for low poly object).
  5. About the joint controlled morphs I don't know, never used it. Yes DAZ HD morphs can only be exported via OBJ export in DAZ unfortunately. But for animation the high poly object might be too heavy anyway. If you need all the details you could export as OBJ and bake into normal maps (if the existing ones are not sufficient) and then use the exported FBX with the baked maps.
  6. Hey John I can highly recommend the People in Motion R2.0.1 Plugin for C4D (works in R20 with the Insydium bridge). You can load a DAZ character via FBX import and select the DAZ rig (as well as other rig formats). It supports up to Genesis 3, for Genesis 8 you have to perform minor rotation corrections in order to be in T-Pose, but I export Gen8 characters with a T-Pose from DAZ, so that works as well. All morphs are included (for example facial morphs), if you included them in the FBX export (you can create a template in DAZ for exporting the required morphs). The People in Motion plugin can automatically create IK objects, offers a walk cycle generator, various poses and basic crowd functionality (stairs, escalators, chairs etc.). Textures need to be corrected a little (adding bump / normal maps, change some transparencies etc). In order to get the missing maps from the FBX export I use the DAZ Alembic exporter which collects all the maps used in DAZ Studio. I created some python code for myself to automate this and had it in mind to maybe publish a plugin one day but it would require some more development. However if the 3dtoAll plugin will have this functionality I will get it instead. Cheers
  7. Which other application is cheaper than Cinema 4D? You can buy it as one-time purchase and use it whenever wherever you like. Autodesk rental-only applications? You pay high subscription fees year after year for using it. Yes it has additional features like Fluid Sim or better Character animation tools out of the box but you'll never own a license. Houdini? FX is more expensive and its annual upgrade plan is insane. Houdini Indie is nice but too complex for many use cases and has revenue restrictions. Modo? Yes cheaper, but it uses online licensing. Great for modeling but lacks behind in many areas like animation or effects. Very few 3rd party plugins available. LightWave? Yes cheaper but all its features are very limited and poor compared to C4D. Its split application, modeling, destructive workflow and UI are from last millennium even in the latest version. Many plugins available but most of them only cover missing base functionality and don't work well together. Viewport / OpenGL speed is disappointing. Blender? Yes free and 2.80+ will finally offer better usability but very unstable yet in Beta and features are spread over several forks (Fracture or OpenVDB need their own fork for example). Nice goodies like Eevee but from my few excursions into Blender land I find many tools are not going as deep as Cinema's. Due to its open source licensing (to not include proprietary code), file exchange (for example via FBX) is not as robust as in other applications in my experience. There are some nice and low priced plugins available like FLIP Fluids or HardOps. Cinema 4D's new core is now implemented and its first fruits look great (performance of Media Core, Modeling tools, Voronoi Fracture, Poly Reduction, LOD, OpenVDB tools or the new Node Editor for example). Which other application provides a great Motion Tracker or brilliant CAD import out of the box? I'm very much looking forward to R21 and its features as well as an improved Redshift integration. I have licenses for several 3D applications but given Cinema 4D Studio's features, stability, workflow, ease-of-use, plugin architecture, available learning resources and 3rd party tools I find its price OK, including MSA and some (well in my case tons of) additional plugins and render engines.
  8. MAXON is a Nementschek company. Nementschek is huge, checkout their (BIM) solutions, it goes far beyond what Adobe does and is more comparable to Bentley. C4D would certainly fit perfectly into Adobe since it has already a tight integration in AE and AI and an easy to use UI and workflow. However MAXON is doing great and why would Nementschek sell it then. Any software that goes to Adobe or Autodesk I'll immediately stop investing since I don't do rental or online activated software. Same now for Substance, Vue and Vray unfortunately.
  9. The People In Motion 2 plugin offers DAZ rig compatibility (V4/M4, Gen2, Gen3 and with a little modification Gen8 as well as Mixamo, Renderpeople etc.). The fbx import works very well, some maps like roughness or normal needs to be manually set and some transparencies modified but besides that it's very easy to use DAZ characters in C4D. PIM2 offers basic crowd sim, auto walk cycles, ik and other features. Works native in until R19 and in R20 using the Insydium bridge. http://www.rodenburg-verlag.de/shop/cinema-4d-plugins/people-in-motion-r2-0-cinema-4d-r17-winmac/
  10. Thank you very much, so generous of you! Happy New Year!
  11. This should work: import c4d from c4d import gui def main(): allobj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) obj = object() for obj in allobj: obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 if __name__=='__main__': main() c4d.EventAdd()
  12. @Midphase Note, my observations of Houdini are from playing a bit with the Apprentice version only from time to time and what I read on the SideFX homepage. Yes, you have some valid points there and as I mentioned, I will eventually rent Houdini Indie for some time anyway, it's a great piece of software and the pricing is more than fair. And yes, I'm not saying C4D is cheap and I spent probably as much for render engines and plugins additionally, but hey, it's fun to use - and I can use it whenever and wherever I want. I think C4D will always be my primary 3D app. However what you didn't mention or consider is, that Houdini Indie comes with a few limitations (besides licensing) that you don't have with other "full" software. $100k revenue might not be an awful lot in some regions. It initially didn't support 3rd party render engines and only one machine installation but at least that is improved. About the file type conversion: They offer a one-time conversion upon request. There are render limitations but they are hardly an issue for most. Full price is $4.5k and annual upgrade price $2.5k(!). They already increased the yearly price (nevertheless still a great offer and for two years the price remains the same). From a capability point of view, yes it can do incredible stuff and is very flexible. I like its procedural concept and the possibility to write code everywhere. However I think few users can actually use its full potential and only using shelf tools isn't the real thing. On the other hand, C4D might provide faster results, a quicker workflow and better usability for most users. There are so many great and easy to use plugins that I don't want to miss. Yes I know you can create Houdini Assets but to recreate all the C4D plugins would take a long time. Now what I would like to see in C4D R21+ are - extended Volume/VDB system for volumetric rendering - a better fog / atmosphere system - an improved particle system (because I'm tired of the constant online requirement of XP and Cycles) - the new Node System available system-wide for XPresso, ProRender and 3rd party renderer engines - maybe retopo of VDB meshes with a good poly flow and the ability to texture it properly - Poly-Reduction (which is great!) with quad only option - improved and simplified UV mapping (however there are great 3rd party solutions like 3D-Coat or Rizom and for simple stuff I like to use Seamilar) - Triplanar mapping Bodypaint doesn't really interest me that much because it will be hard for MAXON to catch up with Substance.
  13. One more thing towards MAXON: Please try to monitor stop the selling of pirated C4D versions in Ebay. There are ebay users making money of pirating C4D and selling them as official versions (they are mostly priced around $100-$500). I think there is currently no such offer but I have seen them offered and being sold regularly in ebay. WHY? There are people I know of that bought it and thought they have a genuine version (and some still do). Out of curiosity, due to the convincing product description and low price I once purchased a C4D 'license' from ebay - the seller claimed it is a legit version that he doesn't use anymore. I verified it with MAXON, of course it turned out to be a pirated serial number.
  14. I disagree. You cannot compare Houdini pricing and licensing to C4D because Houdini (perpetual) is more expensive and node locked. You can not just install the software on a new machine when you need to, you will need to change the activation and as far as I know that's pretty restricted with SideFX Houdini. You cannot just open your projects again years later without paying again and maybe by then the older versions are not even available anymore. You cannot use your scenes created in Indie in the full versions. Next example MODO, a software that is available with perpetual perpetual license (I wonder for how much longer) but requires online activation that seems to cause problems for legit users (because the Foundry online activation system failed repeatedly) to an extend that users loose customers because they cannot deliver is worthless to me. Then AD, people complain that C4D is expensive the AD subscription fees are just crazy expensive for the fact that its only rental and will never be owned. Now Vray is subscription only, requiring the workstation to be online all the time (even to display material previews), what a BS. At least we C4D Vray users can keep and use the old version. I love the MAXON Cinema 4D and NewTek LightWave licensing models. I'm a hobbyist, not making money with 3D, just using it for fun and personal interest. I purchased C4D Broadcast + MSA and later upgraded to Studio + tons of plugins, and I'm so happy with it. There are way more expensive hobbies. Take photography for example, a good lens or SLR body costs as much or more then C4D Studio. Or you can buy a race bicycle for 10k. Or expensive musical instruments. Or oldtimer cars. There is no way I'm going to rent software / use subscription services for my main software. The day C4D comes as subscription only, node locked or requiring online activation of any kind, I'll stop upgrading. I will most likely rent Houdini Indie for 2 years out of interest but I will not make it my main software. I find it unfair of pirating commercial software towards the paying customers and the developers when all these free options are available. More shameful even are people who use a pirated software for commercial purpose and making money of it and I know there are many of them. Who doesn't have money he can always use Blender nowadays.
  15. No OpenVDB installation required, that just works within C4D R20 right out of the box. Did you maybe import a Layout from R19 or somehow share preferences with a previous version? What happens if you select Standard Layout in the Layout dropdown? I would uninstall, remove the C:\Users\User\AppData\Roaming\MAXON\Cinema 4D R20_xxxx folder and install again.
  16. Same here unfortunately... but I was told that you can contact MAXON DE directly to order the additional package with the USB key.
  17. R20 has a special About dialog (Help - About) - with a hommage to the 3 founders and the answer of all answers. The the graphic somehow resembles old TrueSpace renders :-)
  18. New Real-time Physics Simulation using Machine Learning. Vote for a C4D Plugin in the Download section! http://apagom.com/physicsforests/
  19. Yes and those commercial trainings from HSrdelic are highly recommendable, great content, quality and well worth the money!
  20. With all respect, I wouldn't call the Physical renderer aging. It it's not the fastest one, but the quality is very high. And in R20 it got progressive speed improvements. I like using Physical, it's easy to achieve great results in various lighting situations. It was constantly updated in the past releases (Thin Film shader for example). Having it now extended with Nodes is amazing and the implementation seems rock solid from what was shown so far. Yes, it would have been nice to have it for ProRender already in R20 but look at the other massive work that has been done in a short amount of time. As I also have and (occasionally use) LW 2018 (and previous versions) and Cinema 4D R17-18 Broadcast / R19 Studio with Standard, Physical, Vray 3.6 and Cycles 4D, from my experience I'd say that those render engines are far ahead of LWs "new" render engine which is pretty slow, grainy and has several issues like fireflies in many lighting / material situations. I have to admit that I didn't spend much time with it yet, but the UI / workflow for good render settings is not intuitive. It also broke compatibility with several important 3rd party plugins that were never updated. Dropping the old engine (that allowed much more experimenting and tuning) was a mistake of NewTek in my opinion. Even tough it can render VDB volumes it's quite limited in its use. The shading is not great for conductor surfaces, while Physical and Vray produce outstanding results with few settings. C4D is in a completely different league than LW in every possible aspect. About Pro Render, yes it would have been nice to have Nodes already (and in XPresso) but 1) You can bake them 2) I have no doubt MAXON gets that right soon, 3) I guess most C4D users still use Standard / Physical renderer, 4) It's important to have a solid CPU render engine onboard and 5) There are great GPU engines available for C4D with nodal shading, so I don't see ProRender as a must have right now
  21. I'm very happy with the release. With the new Nodal features, VDB, Fields, Cloner improvements and deep and easy Alembic integration I see a big foundation built for future feature implementations. These cornerstones are important and open many new possibilities. VDB can be used for fluid sim for example, the Cloner enhancement for other performance improvements like particles maybe, the Fields can be a basis for a new Particle System, the Node UI for nodal animation in XPresso2. Lots of great stuff to come I'm sure. To me, the Node Editor implementation is the most pleasing and smartest I have seen so far. And with Layers, the UberShader and Assets you get best of both worlds. Heck, MAXON built about 150 Material Nodes to begin with. The VDB Mesher seems to produce more pleasing results than the XP4 OpenVDBMesher and is more deeply integrated in C4Ds architecture. This is a huge modeling feature in my opinion, close to MeshFusion. I'm looking forward to see if the primitives and other modeling tools in the new core have any performance improvements. I would have loved to see XPresso2 with these Nodes and the Asset toolset but at least we should know about how awesome it could be in one of the next releases. MAXON already delivered great previous releases with features like Takes, Voronoi Fracture, Poly Reduction, Modeling Core, Knife tools, LOD, Viewport enhancements, new Media Core, Pro Render, SDK etc. so its understandable that not everything can be done at once. C4D's architecture is very solid and if MAXON does something, they do it right in my opinion. btw for UV Mapping I highly recommend Seamilar. I have modified it's dialog UV dialog box with all the relevant UV buttons and integrated it into a Layout that it works like a native tool. If that is not sufficient, there is 3D-Coat. For 3D Texturing, there is Substance Painter.
  22. The good thing is C4D's perpetual, offline license compared to other applications Only LightWave and Cinema are left with complete offline, perpetual licensing systems. These are therefore the 3D applications of my choice. All other 3d applications are node locked, rental only or require online activation as far as I know. Even modo uses online activation now. I considered modo at some point but with the new online activation system I lost all remaining interest. Yes, I agree to a certain amount (incompatible app due to future OS changes) but the current Win64 / MacOS architecture will not just vanish all of a sudden, important applications will most likely still run on future MS operating systems and then there are other options like VMs (with some limitations). Cinebench based on R15 is still one of the most used benchmarks for new hardware and I guess very old Cinema versions still run on Win10.
  23. Very sorry to hear that Dan, I wish you all the best and good recovery!
  24. Very interesting thread, these tiny hints of the beta testers make me very excited for R20. What I'd love to see are - some modeling improvements based on the new modeling core like symmetry - Boolean re-write, less geometry errors with multiple booleans, so that plugins like MeshBoolean can work even better, - Retopo - better large scene / multiple object handling - viewport enhancements with OpenGL volumetrics - XPresso improvements (maybe involving nodal materials) No matter what, I know I'll love R20 because already today C4D is such a great and robust application.

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