Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

18 Noble Beginner

About ninjad

  • Rank
    Insufficient profile info - first and last name.

Profile Information

  • First Name
  • Last Name
  • Location
    Yestown, USA

Hardware | Software Information

  • C4D
  • OS
    Windows 10
  • GPU
    Threadripper 1950X, GTX 1080ti, GTX 1070

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Sorry if this an old topic, but I was trying to figure out how to bridge Redshift & Xpresso myself. I discovered you can work in the Redshift node editor, then have the X-Pool panel open. You can add a button for the X-Pool panel by doing a search in the "Customize Commands" dialog (Shift+F12) You should be able to drag any Xpresso node availible from the X-Pool panel into the Redshift node editor. I learned from watching this video:
  2. Oh yea, haven't updated in a while, I'm using a version of R20.
  3. I'm trying to get the process in this video to work: Here's a screenshot of the lo-poly and hi-poly objects I'm trying to bake to normals I followed all the instructions, but I keep getting weird aberrations. I even tried a cage mesh to make sure there is no intersecting geometry, but still no dice. The first render is the hi-poly version, the second is the lo-poly mesh with the baked normal map. Attached is a copy of the project file, any tips are greatly appreciated! 191209-normal_bake_test-2.zip
  4. I figured it out! You have to have the 'Save' option checked before it will save illumination information: http://www.jordanmontreuil.com/blog/2010/7/28/cinema-4d-global-illumination-ir-cache-trick.html It wasn't until I noticed I wasn't able to save irradiance cache either and looked that up and realized it was all connected. Only took me 3 days to figure it out :/
  5. Ha, thanks. Yea I'll give it another shot then.
  6. I'm working with caustics and trying the "Save Solution" option: After rendering once, when I change the "Recompute" option to "Never" it can't find the file: Apparently it's supposed to save the data in a folder labeled "illum" in the project folder, but there's nothing there. I'm running R19.053, I'm wondering if I'm missing something or if it's just a bug with my version.
  7. Aha! It was the color depth setting in the C4D shader node, you pointed me in the right direction. Perhaps because the underlying geometry is not very dense, the resolution didn't make any difference other than creating longer render times, but 16-bit color depth smoothed it out: https://i.imgur.com/cdZZWqt.mp4
  8. I've been playing around with displacement using Redshift's object tag and I can't seem to get a good quality render. Hard to see in a still, but it's pretty clear animated Redshift subdivision: https://i.imgur.com/PgWZbl2.mp4 C4D subdivision: https://i.imgur.com/b21WOiH.mp4 Redshift subdivision is very lumpy and causes real bad chatter. These are the settings I'm playing around with, don't know if I'm missing something here to get the quality ok, attached is an example file: noise_subd.c4d
  9. Must have been a short sale, just checked and it's at $500 :/
  10. This is a very deep pit :) Thanks for all the great demo files!
  11. I'm all set for now, I got about 5 responses altogether. Thanks for the replies, it was nice to see everyone's work :)
  12. I have a commercial project that requires modeling of a complex electronic product, PM me and I can provide detailed information. I'm looking for an initial quote for a tight 1 week turn around time. Model will have to be clean and organized. Please provide examples of previous work. Thanks!
  13. I'm actually re-opening this, I've been working with the smooth setting for the fire shader and adding sub-grid detail, it looks like the banding is still showing up at certain points of low density and movement.
  14. Ok, think I figured it out. Had to turn up smoothing for the shaders. It wipes out a lot of thinner detail so you have to increase the fuel rate to thicken up the burn. Then you add detail back in using sub-grid detail:
  15. Tried subdividing the mesh, I got volume texture and 'Use Vertex Map' to work, but still getting that diagonal banding. I'm using the latest version (v1.0 rev 1435). Tried posting on Jawset's forum, but still waiting for approval. I should also mention that sup-frame steps is up to 3 on all these tests...


We are dedicated Cinema 4D Community of friendly and passionate artists, hobbyists and developers. Feel free to join us and share your knowledge, your art and anything that might help Community to grow. We are providing guidance, free plugins and files, feedback, sponsorships and various discounts for our Contributors. :cowboypistol:




  • Create New...

Copyright C4D Cafe © 2020 Powered by Invision Community