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Everything posted by ninjad

  1. Sorry if this an old topic, but I was trying to figure out how to bridge Redshift & Xpresso myself. I discovered you can work in the Redshift node editor, then have the X-Pool panel open. You can add a button for the X-Pool panel by doing a search in the "Customize Commands" dialog (Shift+F12) You should be able to drag any Xpresso node availible from the X-Pool panel into the Redshift node editor. I learned from watching this video:
  2. Oh yea, haven't updated in a while, I'm using a version of R20.
  3. I'm trying to get the process in this video to work: Here's a screenshot of the lo-poly and hi-poly objects I'm trying to bake to normals I followed all the instructions, but I keep getting weird aberrations. I even tried a cage mesh to make sure there is no intersecting geometry, but still no dice. The first render is the hi-poly version, the second is the lo-poly mesh with the baked normal map. Attached is a copy of the project file, any tips are greatly appreciated! 191209-normal_bake_test-2.zip
  4. I figured it out! You have to have the 'Save' option checked before it will save illumination information: http://www.jordanmontreuil.com/blog/2010/7/28/cinema-4d-global-illumination-ir-cache-trick.html It wasn't until I noticed I wasn't able to save irradiance cache either and looked that up and realized it was all connected. Only took me 3 days to figure it out :/
  5. Ha, thanks. Yea I'll give it another shot then.
  6. I'm working with caustics and trying the "Save Solution" option: After rendering once, when I change the "Recompute" option to "Never" it can't find the file: Apparently it's supposed to save the data in a folder labeled "illum" in the project folder, but there's nothing there. I'm running R19.053, I'm wondering if I'm missing something or if it's just a bug with my version.
  7. Aha! It was the color depth setting in the C4D shader node, you pointed me in the right direction. Perhaps because the underlying geometry is not very dense, the resolution didn't make any difference other than creating longer render times, but 16-bit color depth smoothed it out: https://i.imgur.com/cdZZWqt.mp4
  8. I've been playing around with displacement using Redshift's object tag and I can't seem to get a good quality render. Hard to see in a still, but it's pretty clear animated Redshift subdivision: https://i.imgur.com/PgWZbl2.mp4 C4D subdivision: https://i.imgur.com/b21WOiH.mp4 Redshift subdivision is very lumpy and causes real bad chatter. These are the settings I'm playing around with, don't know if I'm missing something here to get the quality ok, attached is an example file: noise_subd.c4d
  9. Must have been a short sale, just checked and it's at $500 :/
  10. This is a very deep pit :) Thanks for all the great demo files!
  11. I'm all set for now, I got about 5 responses altogether. Thanks for the replies, it was nice to see everyone's work :)
  12. I have a commercial project that requires modeling of a complex electronic product, PM me and I can provide detailed information. I'm looking for an initial quote for a tight 1 week turn around time. Model will have to be clean and organized. Please provide examples of previous work. Thanks!
  13. I'm actually re-opening this, I've been working with the smooth setting for the fire shader and adding sub-grid detail, it looks like the banding is still showing up at certain points of low density and movement.
  14. Ok, think I figured it out. Had to turn up smoothing for the shaders. It wipes out a lot of thinner detail so you have to increase the fuel rate to thicken up the burn. Then you add detail back in using sub-grid detail:
  15. Tried subdividing the mesh, I got volume texture and 'Use Vertex Map' to work, but still getting that diagonal banding. I'm using the latest version (v1.0 rev 1435). Tried posting on Jawset's forum, but still waiting for approval. I should also mention that sup-frame steps is up to 3 on all these tests...
  16. I tried decreasing voxel size, using volume texture, using surface texture, increasing fuel diffusion, increasing fuel mask smoothing, increasing turbulence, still getting the banding...
  17. Can't seem to figure out how to get a more organic fuel emission on the card object. I tried breaking up the geometry, but the flames still seem to flow along a uniform diagonal pattern. Does anybody know what I'm missing? Thanks!
  18. Yea, even when I turn of wind and turbulence it still does the same. Gravity is set to -100 and steps per frame is already at 40. It's not the speed of the dynamics, even when the balloon moves slowly the spline doesn't stay connected closely to the balloon. I tried nesting the string under the balloon and that keeps the spline connected at the top, but now it won't stay tight at the bottom to the anchor. Balloons-2b.c4d
  19. So I have a dynamic spline attached to a floating balloon using the hair constraint tag. For some reason the spline is always lagging behind the balloon. I've tried reordering the objects in the object manager, changing the priority settings for the spline dynamics tag, replacing the anchor objects with polygon objects, caching the dynamics of the balloon, nothing seems to work. Attached is an example file, if anyone has a solution it would be greatly appreciated! Balloons-2.c4d
  20. I came across these videos recently and found them pretty helpful for a more beginner modeler like myself: Elementza - YouTube He has some specific use tips like these: Avoiding Deformation On Curved Surfaces in Cinema4D Modeling Cable Details on Dynamic Spline I kind of enjoy his kitbash tutorials and find them pretty helpful for getting a sense of a workflow: Cinema 4D 3D Modeling For Kitbash Library #01 I even ran through his introduction to modelling playlist, alt
  21. Thanks for the example file, very helpful!
  22. Oh man, I totally didn't catch that! Thanks!
  23. First thing is the depth map needs to be inverted, usually white is closest and black is furthest away. Second, you're still going to get bad fringing with AE's lens blur, I haven't been able to find a way around it and I think it's just a poor filter. I've used the Frischluft Lenscare plugin which gets better results if you can get your hands on a copy. Here's a video which compares the two: Overall though, I've noticed using a lens blur effect on scenes that have a lot of occluding/overlapping objects like your example will never get the best res
  24. I'm just trying to get a simple spline dynamics and collider setup to work, for some reason the dynamic spline won't collide with the objects. Attached is the scene file. Searched through all the settings and help files, stuck scratching my head. What am I missing here? hair_collider_test.c4d
  25. I tried re-saving a new user layout from another layout, but found the submenus where still missing until I realized the menu selection list is also at the bottom of the Layout dropdown. I'm not talking about toolbar commands (Shift+C), I'm talking about the actual menu items at the very top of the window "File Edit Create Select" etc. (Window > Customization > Customize Menus...) Oh man, I finally figured it out! You can copy a submenu, but you can't paste it in the top of the hierarchy. You need to double click another submenu and then the paste button is activa


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