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muratz

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muratz last won the day on January 3

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  • First Name
    murat
  • Last Name
    fatih
  • C4D Ver
    19.053 Studio
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    Turkey

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  1. Thanks @natevplas I can make a try today. (I've solved my problem in a complex way yesterday. I used a few particle effectors like attractors and shrunk the particles to the point after i distrubuted them around. But this was the temporary method. I will try FBX.)
  2. Hello Cafemates, again. I've searched for hours on internet but can not find any useful info: Is it possible to reverse emitter particles simulation? I've tried simulation cache, mograph cache, cloning emitter, bake, instance... But no way! Is there anyone who knows the secret? (I can file/render it seperately and composite with main scene but it is not the way for me. I have to move camera over my scene and if i change my mind on any point of the sequence, anew angle, a new light etc. it will be neccesary to get a new file again. No, that is not the thing.)
  3. Models, Animation, Light and camera direction, Render and final edits... All are so good! You are in master class of 3d animation work.
  4. I will be as happy as you "redshifters" if i hear the new version has fluid simulation engine included like Maya bifrost or Blender. Also this redshift thing can be good. We'll see.
  5. According to your asking terminology, i mean the way of your asking, i understand that you have not used C4D object tracker before. You can probably do that thing inside C4D easily. A palette is moving in footage, you only want to add a load on it. Not complicated. You don't need to have a cinematic, mocap ready marked scene or green screen for this. Cinema creates automatically or follows your certain points on footage (by calculating the contrast HSL of pixels etc.) and tracks. I made it on videos that taken by phone cameras, low quality. I guess there is no reason to say no unless you have a very bad footage or quick sharply changing angles.
  6. Hi; I use a "connect" in my scene. Whenever i add the "connect" into my work, all the options inside it are closed. (I have to disable "weld" ) If i open a new file and first of all i add a connect object, it is normal and options are open. When i need that connect, i open another empty project, add connect and copy it to my main project. So the weld option and others be open. Is that a bug or can anybody explain more? Thanks.
  7. natevplas has given a good practical solution. That can be the way to fake that motion blurry space vision. But if you want something more physically, realistic calculated and 3d world style, you need a monsterous computer. Because you can build that scene by using a camera and in "physical" settings, you can adjust "shutter speed". You need a slow shutter. Then you can choose the correct settings in "physical render" choice. So you can get that motion blur "optically" computed.
  8. I think a comment should be written to get some solution or benefit. Your comment is none of it, only written to have been written. Jungle...Monkeys... I am a Cinema 4d user and i pay for C4D, i like to work with C4D. And it is so common to use some other softwares together. Also this forum has sooooo many titles and issues about Autodesk Programmes like 3ds max, Maya, CAD apps and also some other far products like Houdini... That is a natural part of this 3d subject. To compare some wellknown softwares is also childish like you've done. I am a C4D user but i never try to make any humorous comparisions between programmes. Blender is also very good software. It is used in corporate projects since. You can find so many professional users who make unbelievable awesome jobs with Blender. It is free to search and see them on internet/youtube. If they are all in jungle, you yourself may be in a cave, not alps. There is a forum control here, administration and others... I've always used this forum to get knowledge and been kind. If there is something wrong according to forum rules, those people can remind it and make what to do. You give nothing to this issue and i see none of your wonderfull works to talk and give advises around.
  9. Thanks for your reply. I can't see those options in export window. Now i search for other free alternatives that can be used for fluid simulations which can be exported to be merged in C4D.
  10. Really? I thought this is a banana. This is an issue about creating fluid simulations to work with it in Cinema 4D. May be someone could offer another format or way to get those and use in CINEMA 4D. And you have to avoid of here, there are some dangerous words under this title. People says "CAD", or other horrible words here. You can report my question to administration and they can delete it if there is something wrong about forum rules.
  11. Hi, I've been using Blender to make some fluid simulations and merge those in Cinema 4D as .abc files. (animated) Since a short time, whenever i try to export an .abc file, blender shuts down in seconds. What can be the issue due to your experiences? Can it be that my program files is in D disk partition? May be The Blender insists on its default temp folders? But i am not sure of anything. Yesterday and today i made tens of tries and failed. (Any solution ideas about getting fluid simulation into Cinema 4d are welcome. I look for a method to import simulation scene as animated and work on it in CINEMA 4D. It is something like working with Houdini & Cinema 4D, or real flow software and Cinema 4D. The difference is that i look for a solution on a free software like Blender. I need simulating fluids very rare and it would be unworthy to buy a program for it.)
  12. The main thing here is using a separate independent object as a mouth. So i won't be forced to transform by using nodes. (as by using morph tag) For example I have tried to use cloth and cloth belt tags. It gives the nearest result but not exact one. My main purpose is to get a simple ring and transform it by scaling, rotating, etc. You know the very basic transform functions without selecting polygons or vertexes. Then i will attach this ring to different characters' mouths. (they are simple holes). That is it all i want. That could be very time efficient when we are on animating mouths i think. May be i think in some kind of wrong way. I am open to any advices in this case. I add a 2nd example file animated. Sometimes we consantrate on a way so much and miss the basics. It can be like that. example-animated.c4d
  13. Hi. Can we attach a polygon object to a spline object in multible vertices, so when we change the shape of spline in points level, the polygon also changes? If it can make the question clear; my purpose is to attach a spline (sweep nurbs) as lips to a hole (as mouth) on a basic head polygon. That's when i transform the spline, the hole shape will change with it. (I am on a short way to rig a cartoon mouth.) example.c4d
  14. Try with changing animation mode to "Loop" than "Play".

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