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Vizn last won the day on April 5 2019

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About Vizn

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  • Birthday 10/31/1974

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Hardware | Software Information

  • C4D
    18.057 Studio
  • OS
    Win 10 Pro
  • GPU
    i7 4930K / GTX 970

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  1. Just an update: Topaz Gigapixel AI does a really excellent job of image enlargement. Yes, this is not the preferred way, but it is a solution when all other options are not there.
  2. Set Color Mapping 'mode' to Color Mapping Only for multipass.
  3. Frame buffer image doesn't look correct to me. Are you using a camera with VRay Physical Camera tag? Are you using VRay Lights?
  4. Really tough without any examples of what you are seeing, or any settings, or even a sample file.
  5. Normally, no, this in not a good workflow. However, it may be useful for renderings of very soft detail, like clouds. The problem with upscaling resolution is most noticeable in finer details because it will soften sharper lines and edges. However, if the content is mostly soft already, the upscale effect is less noticeable, thus you can get away with it easier. In architectural renderings, it's generally okay to composite a slightly lower resolution sky into the background (if necessary) and scale it up to fit the frame because skies are typically full of super soft detail and col
  6. A few things to try: Set the subdivisions of the portal lights high, like 128. If they are large, set it even higher..256, 384, 512, etc. The bigger a light object is, the more subdivs it needs. Try setting them to "Simple Portal Light" type. And last, if you place them outside behind glass, you could try moving them inside just in front of glass. Another trick with light outside of glass is to set the glass material to not cast shadows (in refraction parameters). Yes, in reality glass can cast a faint shadow. Personally, I don't think it's worth it most of the time when rende
  7. Pump up the Subdivisions in the Direct Illumination Parameters of the material. Try something high, like 256. You might also bump up the Light Cache subdivisions to 1500. And if that doesn't help, you might lower the AA Min Shading Rate to 6, as well as lowering the DMC Sampler Noise Threshold to .002 or .001.
  8. Have you considered using the Take system? You can turn objects on/off from view/render for specific cameras.
  9. I exist in the darker/brutal realms of Metal from old to new, with hints of Synth/Electronic and Industrial. Here's my Bandcamp collection, which is mostly newer stuff: https://bandcamp.com/dreamingtiger However, since that is not for everyone, I really enjoy movie scores as well. Some of my favorites are Basil Poledouris' Conan soundtracks, as well as John Carpenter's Escape From New York. Here is one of John Carpenter's Anthologies: https://johncarpentermusic.bandcamp.com/album/anthology-movie-themes-1974-1998
  10. There are a number of ways to do this, but in this instance the simplest might be: Open the Layer Manager (from the menu bar: Windows-->Layer Manager; or shortcut Shift+F4) Create all the layers and name them. Next, add all the materials. Then, select groups of materials by type and drag to the appropriate layer.
  11. Two ways I know to organize materials: 1) Add them by type to a layer, then name the layer 'Wood', etc or 2) Add a Null into the scene and apply all of the wood materials to it. Name the Null 'Wood'. Repeat for other material types.
  12. There is an easy way of doing dimension based texture projection. Set the projection to Cubic, then all you need to do is go into Texture Mode and Enable Axis (ref pic below). Now, you can position the gizmo precisely using snap and set the specific dimension using the Scale property in the Coordinate Manager. One important thing to remember: Set the dimension to HALF of what you want. So, if you wanted to map a texture meant to be 48mm, you set it to 24. Don't know why, it's just how it works in C4D. I struggled with this coming from Max, too.
  13. Ref: Just ran into this again, but there was no solution in the archived post. The problem of the viewport labels and default cameras appearing mixed up is because of the "Locked Workplane" (Shift-X). Changing to Planar Workplane fixed it for me. You can also access it at the bottom of the default toolbar palette on the left:
  14. Tiling the noise shader makes it seamless, but it doesn't make a repeating pattern because it is procedurally generated. For that you will need to use a height map (texture) crafted to be seamless, which will repeat.
  15. NAS work great for mixed OS networks. If you need the transfer rates between all devices to be super fast, make sure the network links between all devices (including router) support up to gigabit speeds (10/100/1000BaseT) and link them together with Cat6 network cables.


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