Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


Vizn last won the day on April 5

Vizn had the most liked content!

Community Reputation

117 Good

1 Follower

About Vizn

  • Rank
    Cafe Regular

Contact Methods

  • Website URL

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    18.057 Studio
  • Location
    Phoenix-AZ, USA
  • Interests

Recent Profile Visitors

2,274 profile views
  1. Another fix here would be to first split off the problem splines. Then run Create Outline on that to get them to resemble the rest of the text (will create closed splines), and fix the ends to be rounded. It's a really skinny text/font, and your sweep is overlapping itself, which might pose a problem down the line, but maybe that's okay for what you want.
  2. You've sort of answered your own question here. If you missed beginner techniques while throwing yourself into AE, take time to search out beginner tutorials and watch lots of them because they don't all have the same information. I would also suggest looking for a way to work where they employ people with the skills you want to learn. In my case, I found myself working at a photo lab as a general helper/intern when I was 18. I picked up skills from every department, but I was most drawn to the graphics department. I watched skilled people working in Photoshop (2.5!) and asked lots of questions. Eventually they offered me a position and I was on the CG career path. School is also an option, if you can afford it. In the mid-90s I began playing with Worldcraft, the 3D editor used to make Quake-based maps, which was the precursor to the Hammer editor by Valve software. It sparked an interest in moving into the games industry. There were very few game design courses at the time (2003), so I chose one and jumped head first into a degree program at the Art Institute. I learned the basics of Max and Maya, texture painting, animation, and rendering among many other things. Especially, that I didn't want to work in games! After graduating, I had the skills and references to get into a small ArchVis studio. My learning exploded from there. Aside from expensive full-blown degree programs, there are online courses these days which are far more affordable. Looking back, it is apparent that having access to others with skills I wanted was the backbone of my learning career. And it continues today, right here. It can be difficult to be inspired on your own, so the best way is to get with others with similar interests. Barring the paths of my personal journey, just practice, find local groups, or cultivate your own, research, and use online resources. And of course have fun!
  3. Hi, and welcome! I'm surprised no one responded by now. Did you ever get this solved? I'm guessing it's a render settings or camera settings issue. Perhaps when you did the 'real render' you used different render settings, or different camera? In cases such as this you will get quicker, more accurate responses if you can provide a stripped down version of the file for us to investigate. Or at the very least a few screenshots of the settings/attributes involved.
  4. The only things I found that made any difference was 1) cranking up the Bias (Abs) distance. When I did this, those harsh lines softened out the higher I went. 2) Increase the sampling radius (max is 20) and then setting the Sampling Radius Boost to High. Perhaps some combination of these two things will be your best solution. I've never mucked about with shadow densities, so I wish you good luck! Edit: I used the Male T-Shirt preset model with no material applied as a test object.
  5. It's a hierarchy issue. When I take the Eyes symmetry object out of the Lizard group, the Lights are excluded as expected. Doing this removes the eyes from the SDS, but they already seem to have enough geo so nothing is really lost. It definitely seems to go against the logic of the include/exclude function. The case seems to be that the SDS being a generator imposes a specific hierarchy to all objects under it as a requirement to its function.
  6. So, I decided to see if I could replicate your issue in hopes of gaining some insight. However, Cinema crashed immediately when I dragged an object that uses VRay materials to the browser. I should have been more careful to only use C4D materials, but I have added VRay materials by themselves to the Materials presets with no problems. This was the first time I've tried to add an object. Unfortunately, the offending object remains in my presets and now Cinema crashes when I simply enter the User-Objects section of the browser. Since the User presets are all contained within a single .lib4d file, I have no way to remove the object. I could delete the file, but then I lose all of my custom material presets. I am considering sending my user.lib4d file to MAXON to see if they can fix it. Which is now the suggestion I have for your issue. Contact MAXON. :)
  7. A look at the tanks in context plus another view of the scene. Skipped scratches because they are too subtle here. I softened the speculars to fake the dust layer. Rust not an option for a new build concept! ;)
  8. I'm wondering if the layer mode should play a role here? IRL mixing colors is additive with light and subtractive with paint/ink. *Edit: I think I'm off base, but maybe this will help instead..
  9. I believe this is just flat projection mapped, fit to object, and rendered with a camera straight on. No uv unwrapping or polar-coordinate textures needed. Check my rough mockup scene attached. I did this in VRay 3.4. As long as the camera is straight on, any stretching at the edges is hidden by the curve of the sphere. Higher resolution textures will look much better than this, of course. Sphere Texturing 01.zip
  10. Are you using progressive, bucket mode, or gpu rendering? What are you render settings? Are you using Distributed Rendering? Does it crash on both the interior and exterior renderings? Is the interior scene seperate from the exterior scene? Are you using any other plugins? Are the trees/plants instances? What is the error message you get?
  11. Oh, wow..212 hours?! If you're looking to do this sort of thing as a contractor, I would suggest looking into a third-party renderer. I would recommend VRay (it's the only one I've ever used) once they get the Next version out for C4D, but it will depend on your budget. With 3D rendering, a big part of the 'art' of it is utilizing modeling and rendering techniques that are highly efficient in order to get your work 'close enough'. Modeling everything as realistically as possible is almost never the most efficient path to the 'perfect' rendering. This will apply to varying degrees depending on the objects and scene being rendered. Most people won't notice the small things that might bother you as an artiste. Yes, it will look amazing, but perfectionism is an obstacle to productivity. The finer the granular realism you try to get out of your work, the longer it will take. From a purely rendering perspective, 9 days for one frame is a failure. The irony of this is no one will argue that the results aren't beautiful. So, if this is solely for your own pleasure, then have at it. But if your intent is to work and earn money in this field, it will only benefit you to get your efficiency chops up. That said, I look forward to seeing more of your work!
  12. Assuming all the legs are roughly the same size, just scale the unwrapped uv polys to the same size. If the legs are different sizes, it will be trickier, but the idea would be to scale the uv polys to the same ratio to one another. If you unwrap each one before relaxing, rotating, and scaling, then they should be roughly proportionate to each other. Then just arrange them to fit into the uv space as you want and scale all at the same time to maximize the space being used while keeping them proportionate.
  13. Wow, that was great. Thanks for sharing!
  14. Looks great! The clip shadows look okay and aren't too distracting to me. I prob wouldn't have noticed if you didn't point them out. What material did you put on them? They look black. Maybe if the material was more of a semi-clear plastic rather than solid black it would help soften the shadows by allowing the light to spread them out more. Perhaps the GI solution would help soften them up as well. I am not familiar enough with C4D's GI and material illumination effects to offer any advice on that, unfortunately. Nice work. Love the detail you put into this.
  15. Nice! Kangol hat, wind breaker, color matched attire, fat laces..he's all set for the classic breakdance competition. ;)



C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
  • Create New...