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Vizn

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Vizn last won the day on April 5

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About Vizn

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    Cafe Regular

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  • Website URL
    http://caseyhawley.wixsite.com/vzm3d/interiors

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  • First Name
    Casey
  • Last Name
    Hawley
  • C4D Ver
    18.057 Studio
  • Location
    Phoenix-AZ, USA
  • Interests
    https://bandcamp.com/dreamingtiger
    \m/(-.-)\m/

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  1. How are you scaling the Null? Changing the scale via the attributes coordinates VS. dragging the Y handle of the Scale tool should give you the results you're after.
  2. This might help..not sure about the compatibility, but it's worth a try: https://lesterbanks.com/2016/11/c4d-renamer-pack-materials-objects-tags/
  3. Looks like what I am after. If a uniform gap between objects can be customized (so it's not just edge to edge) that would be all I need.
  4. For my intended use linear is perfect. Good luck!
  5. I found this old CGSociety thread that is pretty much what I am looking for, but of course links are dead. I found the Coffee Stock site mentioned in the thread (it's in Japanese) and there is an entry for a "CloneGenerator" which supposedly does this, but there is no download available as far as I can tell. So, I know it's possible, but I am not experienced with scripting. Anyone feeling up to the challenge?
  6. Whoa. That's a sweet tool! Had no idea it existed. Trying it out on @Langley's model, I did this in under 2 minutes after looking on the net how to use it.
  7. Interesting, but I was quickly more interested in looking up the big guys like Google, Facebook, Netflix. Wikipedia is ranked #5 most popular in the world but is only worth $2000 because no ads? Doesn't really make sense in terms of potential revenue based on traffic.
  8. Guys, I need to make a correction. Illustrator files come into C4D on XY. CAD files come in on XZ. In a test, my AI splines came in at world zero on Z and editing with pen tool kept everything on zero. Of course, I am still using R18, so the issue may very well be with R20. Sorry for any confusion.
  9. When it comes to highly reflective materials, they will always look best in a real-world type of environment. HDRI is the easiest way to achieve this look without modeling a full scene. Once you figure out how to set up an HDRI environment for Octane, it won't be necessary to use a main light source as all the light comes from the HDRI. Balance the exposure using camera settings, tweaking the HDRI exposure, or both.
  10. Your lighting setup appears basic, which won't give you those nice reflections, especially in a staged scene with no surrounding geometry to provide interesting reflections. Regardless of rendering engine, I suggest using an HDRI setup. There are free HDRI packs on the net, such as from Maxime Roz. However, you will need to find out the proper way to set up an HDRI light rig for your rendering engine.
  11. You definitely made the easy way less efficient by doing all sides at the same time. With a boole this complex it's no wonder your computer choked. One side would be enough to keep things running smooth, then just duplicate it around. By the way, the upper portion of your lantern is flawed as you have parts connected to nothing, just floating in space. You probably want that bit the other way around.
  12. I think what is going on is that the imported spline isn't at zero on Z. Illustrator files always import/open on XZ, so when we want it on XY we have to rotate it. If the axis isn't at zero on Z to begin with, it will be off once we rotate to XY. And in case anyone was wondering why 2D splines drawn in XY tend to come in on XZ it is because in 3D space XZ is the plane for table tops, which is where traditional drawing/drafting is done.
  13. Make the arm a separate element and put it on a layer on top of the desk layer. Then give it a mask for the foreground elements.
  14. What if you center the mesh object's axis, make note of the world coordinates, undo, create a null and move it to the noted coordinates, then placed the mesh into the null? The mesh maintains its original axis so instances are not affected and you effectively have an axis at its center as well. Alternatively, if you're importing instances of an object which are supposed to be N units away on a specific axis, then could you simply place the original mesh object into a cloner to space them out correctly without having to import the instances? I may not be completely understanding what you need. Some visual aids might help.

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