Rendercore Lab
Rendercore Lab

borg

New Member
  • Content count

    28
  • Joined

  • Last visited

Community Reputation

7 Noble Beginner

About borg

Profile Information

  • First Name
    Peter
  • Last Name
    Holweg
  • C4D Ver
    12 (or older)
  1. links to product selling are not allowed..
  2. links to product selling sites are not allowed...
  3. makehuman ROCKS. I've been using this some time now. very handy. export your model with a choice of different skeletons. Highly customizable humans FREEEE
  4. I think it's called the 'visual selector' inside cinema 4D (character tag). In here you can add your sliders etc to control your rig.
  5. Freeware 3d character (humans) builder. http://www.makehuman.org/ kind regards,
  6. I'll check it out and let you know... Kind regards. ok. Maybe you can try this.. When you save the file (from Solidworks) , in the STL options, turn off 'save all components of an assy in a single file" I think you can also select the components inside solidworks and save the selected ones as 1 STL file.. Hope this helps you a little further.. Kind regards.
  7. I think you must also have quicktime installed to use png's in C4D.. could be i am mistakin though..
  8. I think it's somewhere in the way your car leaves the track behind on the ground.. . Indeed upload a scenefile, so we can check things out...
  9. can't you just turn OFF the xpresso ?? just select the xpresso TAG and uncheck 'enable' ..
  10. You're welcome..
  11. Hi, You could use an AIM constraint.. (see attached scene file) right click your plane and select character tags - constraint. in this tag check AIM, then drag your camera into the 'target' slot Kind regards, Aim-Constraint_01.c4d
  12. Indeed, you could make the balls inside counter- rotate against the cloth. (see attached scene file) Collision deformer would be the better way to go.. depends on what you shooting for.. good luck. Counter_Rotation_Cloth.c4d Collision_deform_Cloth.c4d
  13. I think solid-works can export your models as a STEP or STL file..don't know which one of those we used anymore, so you'll have to try a couple ones.. and skip Rhino I got good results importing those SolidWorks exports directly into C4D. attached file is an example Solidworks_C4d_STL_02.rar
  14. Hi , count me in too.. Been using C4d since R8.5, so general knowledge is there ,but i find you can always learn new stuff from others.. so great idea, specially the python effector schizzle.. kind regards.
  15. I also once got the models from a client, and he used okino trans..!! no quads though, only triangle d meshes.. but i could use them fine in C4D http://www.okino.com/default.htm CAD/CAM and C4D (and the likes) use 3D space totally different.(2 different worlds really.. the quantifiable/logic and the artistic..) if you can code a converter to combine these 2 worlds flawlessly, you'll be sitting on gold.. lot's of 3d converters out there, but up until now, modeling it yourself i found indeed to be the best way to go.. Happy modeling & kind regards,