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Rendercore Lab


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3DKiwi last won the day on December 6 2017

3DKiwi had the most liked content!

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About 3DKiwi

  • Rank
    Cafe Founder

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  • First Name
  • Last Name
  • C4D Ver
    R16.050 Studio
  • Location
    New Zealand
  • Interests
    Co-founder of C4D Cafe, Road Cycling, Collecting James Bond memorabilia

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  1. Studio MSA Price Increase

    Sort of signals that R20 is going to be a big release. And because it's going to be big they assume they can get away with a price increase as you'll all be blown away with the improvements. Modo that I use costs US $399 per year for its equivalent maintenance system so neither are cheap. Fun times ahead.
  2. Affinity Photo The New Photoshop?

    I've gone back to Photoplus 6. Sure Affinity Photo can do some clever things but a lot of the time I just want to do some basic editing of photos and the previous program is easier to work with.
  3. Happy New 2018 & 50000 members mark!!

    New Year's day here already in New Zealand. Happy New Year to all the cafe members :) Re 50,000 members. I actually used to delete inactive members and had a modification that deleted anyone that hadn't visited the cafe in the previous 12 months if they had no forum posts. Reason being is having a large membership slows the server down and the database is much larger and can make taking database backups problematic. Had I not done this the cafe would in fact be showing over 220,000 members (Just hover over the name of a new member to see their member number). But anyway well done. It's great to see the cafe still going strong. I think 2018 is going to be an interesting year for C4D users. Hopefully R20 is the big one with the new core and I'm predicting it will be. Cheers Nigel / 3DKiwi

    Sort of confirms R20 is the one we've been waiting for. I recall from my Beta testing days that COFFEE's days were numbered. I'm surprised they didn't drop it before now. I guess because it still worked and didn't need any upkeep they kept it in.
  5. How Does Autodesk Cinema 4D Sound?

    Very unlikely. The MAXON Blog was introduced after the mediocre R17 to buy MAXON some time until R18 and just beyond. It has served its purpose. I expect R20 to be a significant upgrade i.e. the fast new core, new UV tools, XPresso 2, material node system etc.
  6. Newbie UV problem

    Location Moscow. Chances the user is running an illegal version of C4D are about 99%.
  7. Is there a practical use of splines?

    Extruded, swept and lofted splines have their place but for some things traditional modelling methods are best. Extruded text being an obvious example. Plus animating of course where the depth is animated. Pretty some of my modelling tutorials here at cafe show spline modelling. Worth a look (if you can find them as the tutorial section seems hard to get to these days).
  8. Modelling

    This is the sort of thing that's best done in a CAD modeller or Nurbs modeller. That said Modo's Mesh Fusion could also do it. Modelling it Sub D while possible would take a very high skill level.
  9. Leaving C4D-Land.

    Thanks Isleofgough. See, I'm as equally critical of Modo as I am of Cinema 4D. What irked me was The Foundry saying "Best in class...". Some tools are but the ones you use most are not. However they have said in a video podcast that more improvements to the Bevel tool will come in time.
  10. Leaving C4D-Land.

    Much improved. The procedural modelling in Modo is a game changer. In C4D you can for example apply a non destructive edge bevel with the bevel deformer. Imagine if half the modelling operations / tools could be applied non destructively. That's what you get with Modo's procedural modelling. On top of that is Mesh Fusion, live booleans with edge filleting.
  11. Leaving C4D-Land.

    I haven't tried Modo's particles. They appear to be a an easier system to use the Thinking Particles but behind X-Particles. Some of the clicking in Modo can be done away with by customizing the tools so that they work in a similar fashion to C4D e.g. auto activate rather than having to click first in the viewport. Where it shines is polygon modelling. Wherever possible I use procedural modelling. This allows non desctructive polygon modelling with many polygon tools supported. You can then go back and for example make an extrude or inner extrude a different amount. Cloning is now possible like using C4D's clonder object although there is only limited effector support at present.
  12. Leaving C4D-Land.

    Procedural text is now possible in Modo. Procedural modelling in Modo is a long way ahead of C4D now.
  13. Leaving C4D-Land.

    Have tried out the new procedural modelling in Modo? There's now very little where C4D is ahead.
  14. Leaving C4D-Land.

    It's UV tools look to be superior to Bodypaint / C4D so that's half of Bodypaint covered. As for 3D painting does anyone still use Bodypaint?