Jump to content

Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:


Honourable Member
  • Content count

  • Joined

  • Last visited

  • Days Won


3DKiwi last won the day on July 16

3DKiwi had the most liked content!

Community Reputation

281 Good

About 3DKiwi

  • Rank
    Cafe Founder

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    R16.050 Studio
  • Location
    New Zealand
  • Interests
    Co-founder of C4D Cafe, Road Cycling, Collecting James Bond memorabilia

Recent Profile Visitors

129,661 profile views
  1. Hide wireframe when selecting?

    With respect, we're trying to help you but it doesn't seem that welcome.
  2. How can I model a Mobius strip?

    So what's on the reverse side then? I just applied a material to one side of the plane object only. Doesn't a Mobius strip twist round and the end finishes where it starts? That's what I was trying to demonstrate.
  3. New in Cinema 4D R19 - Full Feature List

    But if they put ProRender in Prime then Prime users get 90% of R19 for a MSA price of $250 compared to the Studio's $650. Somewhere they needed to give the illusion that the $650 MSA has some benefit over and above what people using and paying less are receiving.
  4. How can I model a Mobius strip?

    You mean like this? Mobius.zip
  5. Hide wireframe when selecting?

    You could of course select the Move tool and double click on parts of your model. All polygons that are connected are now selected. Much easier than manually selecting. Hold down the shift key and double click on another connected group to add to the selection. You can then split them off into a new object or assign a material tag. Yeah that polygon groups to objects command can take a while to run if you have a complex object.
  6. Need help with Bend tool

    The bend deformer needs rotating itself, probably by 90 degrees in one of it's axes.
  7. Forum for Maya (as cool as this one?)

    Check out: https://simplymaya.com/forum/ I registered my 3DKiwi handle there years ago just to stop anyone else using it. Seems to be a pretty good forum.
  8. Hide wireframe when selecting?

    As far as I know you can't hide the wireframe when in polygon mode. You can in model and object mode by changing the display mode. So if all you're trying to do is break up a combined complex object into individual mesh objects why not run a Mesh > Conversion > Polygon groups to objects command from the menu?
  9. Grid fill equivalent?

    The splinepatch plugin for C4D can do the filling in where you have a spline cage.
  10. New in Cinema 4D R19 - Full Feature List

    I agree with Cutman for a change. The new super fast C4D when it comes will look much the same as it does now and function much the same. C4D is a modular type application so modules like MoGraph plug into the core application. A lot of work and thought would have gone into how to rewrite the core without having to rewrite the modules. Some however like modelling and Bodypaint have likely been largely rewritten. Re R19. Think I pretty much nailed it with my predictions. I picked it wouldn't be the big one, Prorender would be big feature, some MoGraph enhancements, no UV / Bodypaint enhancements apart from some token gesture stuff (grow / shrink selection), no modelling enhancements apart from some under the hood stuff then the usual list of assorted enhancements. So for R20 here goes: Super fast object handling, nodes everything including materials (if you want), updated / rewritten UV tools, proper symmetry modelling. Possibly with R20 or coming later a replacement for Thinking Particles. I would expect with the enhanced node system to be able to do some cool procedural modelling type stuff / animations but you'll need to be willing to put some time into learning how all the nodes work. Re plugins for R20. Since the new core will be fully functional plugins / 3rd party renderers will need some major work to work with R20. Just speculating big time here. Anyway, fun times ahead.
  11. I've had this before where I'm running R16 and I was offered an update to R18. Did it and it didn't work :(
  12. IMPORTANT: New IPS 4.2.1 discussion!!

    Good to hear. Are you having a few problems? I've had a few error messages etc over the last couple of days.
  13. Cinema 4D R19 discussion!

    And even I agree. It's great that both C4D and Modo are getting Prorender. The more mainstream 3D applications using it the better for everyone. I'll wait until it's out and look at upgrading my graphics card once I see how other people are getting on using it and what GPU they are using to get good results. I reckon an 8gb card at least.
  14. Cinema 4D R19 discussion!

    Re ProRender. Even me as a critic of MAXON doesn't have a problem with them only having it in the higher versions of Cinema 4D. It would have taken a lot of developer time with plenty more yet to come. That time has to be paid for. AMD and The Foundry have announced ProRender coming for Modo as well. People will need to upgrade to the latest version of Modo to get when it comes out.
  15. Cinema 4D R19 discussion!

    Surely that's possible now using the modelling axis settings? Just a matter of changing the axis to "selected" and enable the "Normal" option. You can now work on multiple component islands, usually polygons. Not sure why you're getting bad geometry with the bevel tool. C4D's bevel tool works pretty well for me and geometry is clean. That said, you should regularly run the Mesh Checking utility and clean up any bad geometry.