Corona Renderer for Cinema 4D
Corona Renderer for Cinema 4D


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3DKiwi last won the day on November 1 2016

3DKiwi had the most liked content!

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About 3DKiwi

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    Cafe Founder

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  • C4D Ver
    16 Studio
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    New Zealand
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    Co-founder of C4D Cafe, Road Cycling, Collecting James Bond memorabilia

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  1. I'm happy for the thread to be locked. BTW it aint all plain sailing for Modo either. There's some unhappy users over in the Modo forums. Doesn't matter what 3D app you use, most users are very passionate about their 3D software.
  2. Wait till you see what's in C4D R19 then come back to us and talk about lacklustre. As mentioned Modo 11 is being rolled out over several releases. Those of you expecting R19 to be a big release with new UV tools, faster object handling etc are going to be mighty disappointed.
  3. Probably not worth anything as there's no upgrade path to newer versions and the licence transfer fee is likely higher than the software is currently worth.
  4. Sounds like you're running a pirated version of Cinema 4D which are known not to work properly. If not then get in touch with MAXON support. They will help you out.
  5. Use the Australian price from Adimex as they supply New Zealand. I wouldn't bother with the NZ reseller as they don't list prices on their site.
  6. Upload your scene file so that we can check it out. Probably something up with one or both of your objects. One might not be watertight.
  7. Modo's render engine is quicker than C4D's. There's plenty of Modo tutorials. Just a matter of searching them out. I still have no regrets about jumping ship. 2 years on, still no updated UV tools / paint tools. The new core is still being worked on. I'm picking R19 still won't be the big one. MAXON's communication via social media is still woeful. As for the blog, I just roll my eyes and look to the sky. Life is great. I'm the fittest I've ever been and going to the New Zealand age group cycling champs in a couple of weeks time. Haven't done much 3D since 2016. We've just had summer and it's too hot to be sitting in front of a computer for hours on end. I'll be getting back into it after the champs when I take some time off from cycling and now that the seasons have changed.
  8. Maybe add in a vibrate tag. You may need to experiment as to what object this is applied to.
  9. Easily done with XPresso and constraints.
  10. The shading Error Threshold set to 1% whilst giving really crisp renders will slow things down big time. I never went lower than 5% and you can often get away with 10%. The setting I gather is essentially the quality. The lower the number the higher the quality but at the expense of render time. Also try using Automatic sampling quality. 3DFluff have an excellent (paid) tutorial on speeding up renders.
  11. Modelling and UV editing workflow is mostly superior to C4D. Communication from The Foundry a quantam leap better than what MAXON does.
  12. If you're on a phone and browsing the cafe with a web browser the cafe's forum software should detect that you're on a mobile device and give you the mobile view. It functions pretty much the same way a dedicated app would work. I've just tested now on my phone and things seem to working as expected.
  13. Modo has a pretty good community, comparable to the C4D community. Actually I think Blender is a dark horse. A fixed up interface and a few modelling enhancements and I could easily use it. I could easily end up there in the future.
  14. Hi. Re comeback. That all depends on Maxon and The Foundry. I use whatever 3D software that I think meets my 3D needs. Currently that's Modo. The last 2 releases of Modo were pretty good so I'm happy to stick with it. Now if Maxon completely replaces Bodypaint with a complete rewrite, makes C4D a lot quicker, Nodal workflow for materials and some modelling enhancements I would have to give serious thought to coming back. Sadly for Cinema 4D users I doubt that R19 is going to be the big and long overdue major upgrade that many want. Modo equally needs some serious work under the hood as it's pretty slow with lots of objects and slow at deforming objects.
  15. Don't think I saw anyone mention the following. From my days as a Beta tester I recall that the amount of polygons that you can sculpt on in C4D is largely determined by the amount of GPU memory that you have as it's heavily reliant on the GPU.