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3DKiwi

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Everything posted by 3DKiwi

  1. Sounds like the guy using Modo needs to watch some tutorials and learn how to use Modo properly. I would suggest watching tutorials by Richard Yot. I use the procedural modelling tools in Modo all the time. They're great. Re Bugs. The latest versions are far less buggy than older versions. Not really an issue now. There's a few bugs in the current 14.0 version. An update will be out soon that addresses most of the bugs.
  2. Glad I jumped ship when I did. I would expect to get S22 if I had an active MSA. There doesn't seem to be a lot of goodwill extended to existing and longtime users. Out of interest I looked at how much it would cost me to get back into Cinema 4D on a subscription plan. From the Australian Adimex site that covers my region for an annual subscription plan price is 737 Euros or $798 US. Modo's annual subscription plan is $629 US. They also still sell perpetual licences which is what I have. I pay $419 US per year for the maintenance plan that gives me all updates. That's recently gone up from $399 US. Nigel / 3DKiwi
  3. No one wants speed improvements? Part of the reason for the core rewrite was to make C4D handle more complex scenes and be a lot quicker. As far as I know you're all still waiting. So for me, not that it really matters since I no longer use C4D my top 5 would be: Faster / handle more objects Bodypaint / UV tools replaced. Unbelieveable that the UV tools still haven't been replaced Modelling tool enhancements e.g. proper symmetry modelling, Bridge tool enhancements, modelling fall offs. Thinking Particles replaced. Alternatively admit defeat and remove TP and make X-Particles the default particle system. Do some sort of deal where users can buy X-Particles at a reduced price Lower the price of monthly subscriptions. Given the world we currently find ourselves in with Covid-19 things are going to be tough financially for a few years. Unless the price comes down those charging hefty subscriptions could struggle. Blender is starting to look mighty attractive at the moment.
  4. Yeah I stocked up the beer fridge a week ago in case I had to go into a 14 day self quarantine. Didn't want to run out From midnight tonight all people entering New Zealand except a few close by Pacific Island are required to self quarantine for 14 days. Cruise ships are banned. Certainly some interesting times ahead. Stay safe everyone and wash your hands, a lot.
  5. Cinema 4D allows you to have multiple UV's. Just matter of having multiple UV tags. Things work left to right so UV tag 1 followed by materials that use UV tag 1. Then UV tag 2 followed by materials that you want to use UV tag 2. Hope this helps.
  6. In Windows settings check your power settings and what happens to the display / monitors. I never put my my computer into sleep mode. It boots up in a matter of seconds so isn't an issue.
  7. Have fun guys. So glad I don't have to do this behind the scenes work anymore
  8. 3DKiwi

    Modo

  9. From the album: Modo

    Modelled with Modo mainly. No imported parts. Everything modelled by me. There's a handful of parts modelled with Cinema 4D. The decals were done using Affinity Designer. I've got the real Lego Harley Davidson.
  10. 3DKiwi

    Lego Harley Davidson

    From the album: Modo

    Modelled with Modo mainly. No imported parts. Everything modelled by me. There's a handful of parts modelled with Cinema 4D. The decals were done using Affinity Designer. I've got the real Lego Harley Davidson.
  11. 3DKiwi

    Lego Harley Davidson

    From the album: Modo

    Modelled with Modo mainly. No imported parts. Everything modelled by me. There's a handful of parts modelled with Cinema 4D. The decals were done using Affinity Designer. I've got the real Lego Harley Davidson.
  12. 3DKiwi

    Lego Harley Davidson

    From the album: Modo

    Modelled with Modo mainly. No imported parts. Everything modelled by me. There's a handful of parts modelled with Cinema 4D. The decals were done using Affinity Designer. I've got the real Lego Harley Davidson.
  13. 3DKiwi

    Lego Harley Davidson

    From the album: Modo

    Modelled with Modo mainly. No imported parts. Everything modelled by me. There's a handful of parts modelled with Cinema 4D. The decals were done using Affinity Designer. I've got the real Lego Harley Davidson.
  14. I wonder how the merger is going to work. MAXON is based in Germany and Red Giant has the Head Quarters in the USA.
  15. Just pay a couple of bucks for Stardock's excellent Start 10 app. https://www.stardock.com/products/start10/ This makes Windows 10 look and behave like Windows 7/8. One advantage of running Windows 10 is you don't need a paid 3rd party anti-virus app. The built in anti-virus is quite capable (according to reviews).
  16. If that happens these 62 pages containing some fairly robust discussion will seem fairly tame to what's coming.
  17. It's one of my tutorials. I have removed all of my tutorials from the Internet. Sorry.
  18. Just to add, I have removed all of my Cinema 4D tutorials from the Internet.
  19. I agree with Mash. My suggestion would be to have free tutorials on your YouTube channel then a few low priced tutorials available for sale on Gumroad.
  20. Sorry I should have mentioned what Cerbera said. I just answered the bit about how to add points.
  21. There are several ways to add a point: Knife tool and just slice across the spline In vertex mode right click and select "Add point". Click on the the spline to add a point You can also right click and select "Subdivide" to add a point to each section Hope this helps.
  22. Exporting models (without rigging) is something 3D applications do very well. I would suggest exporting in .obj format. I find this works very well for me.
  23. Same. New monitor recently. I've upgraded the driver every couple of months.
  24. There are ways around this. Modo has procedural modelling and while you can make selections in the normal way, these do get messed up if you change something earlier on. There's a whole swag of procedural selection options e.g. select by previous operation and then subsets of that, select by angle etc etc. Then of course the selection you made can be updated by reselecting / updating. I do a lot of my modelling now starting off with a procedural model. I can then experiment with various mesh densities. Much better than doing a whole heap of undo's and losing your modelling.
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