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Rendercore Lab


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  1. Too Much Flickers in Animation

    Are you using GI in your render settings? Flickering in animations is because GI method used, you must use QMC for primary method, in order to avoid flickering. QMC for primary and Light Mapping for secondary is good combo.
  2. Global Illumination Alternative?

    Hi, one way to fake GI is this: insert sphere into your scene, make it big enough so all scene objects fit inside sphere, and make sphere like half sphere, sliced in half so we have only top half, simulating visible sky. Then insert omni light (no shadows), add light to cloner, make light distribute on sphere surface (vertex distribution), so you have one light one each sphere vertex. Put sphere and cloner inside null, add compositing tag to null, and uncheck all. You can control lighting intensity with changing number of segments on sphere, or in cloner options, or changing light strength with slider. This setup will simulate sky illumination (indirect light), so you can add one more light with enabled shadows, which will simulate sunlight. Also, to get actual visible sky, and sky/environment reflections, add standard sky object with some spherical hdri map, or non-hdri, it can be regular photo, which will be your visible sky environment. This setup is rendering much faster then GI, and you will not have any issues with flickering in animations, which is almost always a problem when rendering animations with GI. Cheers,
  3. Transparency Kills Glow

    Hi, in your case you need to add/make glow in post work, in AE for example.
  4. rendering glass part 2

    Here's quick example, open and render ;). Cheers Example.zip
  5. Hi, all textures needs to be in folder with name "tex", and project file .c4d needs to be in same folder where "tex" is. Then open your .c4d project, reload textures so texture path is pointing to "tex" folder, save, and that's it, you shouldn't have any problems next time you open .c4d file. Cheers,
  6. Hi, I would go with Threadripper for sure, it has boost clock to 4.0GHz anyway, and can go 4.2GHz with XFR, so single threaded performance in c4d are great, not to mention great multithread performance (cinebench r15 cpu score ~3000 points). Cheers,
  7. Hi, I'm planing to buy Radeon Pro WX5100 8Gb, to replace my RX 480 8Gb, for using it in rendering with ProRender, and to get better/faster viewport performance with more complex scenes. Any experience with Radeon Pro WX cards, is anybode using it for c4d? Wondering will WX5100 be any faster in ProRender and in general viewport performance?
  8. New in Cinema 4D R19 - Full Feature List

    Yeah, I mean all the same, just ProRender instead Physical. ~10x is great :))). Currently have Sapphire Nitro+ RX480 8Gb, wondering how fast is it with ProRender...
  9. New in Cinema 4D R19 - Full Feature List

    Is ProRender much faster then Physical render? Can't find any speed comparasion between them. Hope it's at least twice as fast then Physical...
  10. Texturing 3-4 Formula car 3d models

    Job is still open, who is interested ;). Cheers
  11. Hi, I have a job that I want to outsorce to someone who is interested. All car 3d models are done, will send them, and also all logo images which needs to go on cars, so just basic texturing is needed, adding logos, color scheme, and that stuff. Deadline is asap, anyone interested can send me PM here with questions and price for this :). Cheers
  12. Cinema 4D R19 discussion!

    Is there any info/benchmark where we can see how fast is RX480 in rendering in amd prorender for c4d? I'm looking but can't find any numbers, comparasions and silimar.
  13. True dimensions and rendering

    You should always use real life object dimensions in your scenes, or at least close to real life, if you want to achieve most of realism in your renders. Cheers
  14. Can someone help me in Cinema4D? ;{

    It's much better to add sound effects and music later in compositing, AE for example. Render out image sequence from C4D, import that in your compositing software (I'm using AE), and you can do many things here, also you can speed up or slow down animation, using time remmaping, check for tutorials to understand how it's works.