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Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:


danijelk

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About danijelk

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    http://www.uniart3d.com/
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    danijelk83

Profile Information

  • First Name
    Danijel
  • Last Name
    Karaconji
  • C4D Ver
    18 Studio

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  1. New in Cinema 4D R19 - Full Feature List

    Yeah, I mean all the same, just ProRender instead Physical. ~10x is great :))). Currently have Sapphire Nitro+ RX480 8Gb, wondering how fast is it with ProRender...
  2. New in Cinema 4D R19 - Full Feature List

    Is ProRender much faster then Physical render? Can't find any speed comparasion between them. Hope it's at least twice as fast then Physical...
  3. Texturing 3-4 Formula car 3d models

    Job is still open, who is interested ;). Cheers
  4. Hi, I have a job that I want to outsorce to someone who is interested. All car 3d models are done, will send them, and also all logo images which needs to go on cars, so just basic texturing is needed, adding logos, color scheme, and that stuff. Deadline is asap, anyone interested can send me PM here with questions and price for this :). Cheers
  5. Cinema 4D R19 discussion!

    Is there any info/benchmark where we can see how fast is RX480 in rendering in amd prorender for c4d? I'm looking but can't find any numbers, comparasions and silimar.
  6. True dimensions and rendering

    You should always use real life object dimensions in your scenes, or at least close to real life, if you want to achieve most of realism in your renders. Cheers
  7. Can someone help me in Cinema4D? ;{

    It's much better to add sound effects and music later in compositing, AE for example. Render out image sequence from C4D, import that in your compositing software (I'm using AE), and you can do many things here, also you can speed up or slow down animation, using time remmaping, check for tutorials to understand how it's works.
  8. First Draft Render Settings

    When you open render settings, if you are using Physical render, then switch Sampler to Adaptive, Sampling Quality to Medium, and change Shading Subdivisions (Max) from 5 to 4. This will give you very nice render output with good speed in rendering. Btw, Shading Subdivisions (Max) settings has big impact on render speed, lowering it only by one step down, you get ~40-50% faster rendering.
  9. Global Illumination shadow pass

    You need to add real light source, in order to get shadow pass, GI is not real light source like for example area light, or omni, spot, infinity, or other lights. You can for example, add some infinity light and position it where light source on sky HDR image is, and then get shadow pass.
  10. flickering shadows

    If you used GI with IR as primary method, you will probably get those kind of artifacts in animation. For flicker free animation use QMC as primary method, and for example Light Mapping as secondary, or Radiosity Maps.
  11. render time optimizing

    Hi, to exclude objects from your scene, click on green check symbol in object manager, it will become red cross. In that way object don't have any influence on rendering.
  12. Cinema 4D R19 discussion!

    Is there any comparison in rendering speed between physical render and prorender, when they are rendering same scene? If I understood correctly, prorender can be used for rendering scene with standard cinema materials, like physical render?
  13. STL/OBJ to C4D

    Hi, use MoI 3D for importing cad files, and then you can export model as .obj, and you also have control slider, so you can control polygon count for exported model. Exported .obj models from MoI 3D are very good when imported into cinema, I can say great, with nice quad mesh.
  14. IGS files bogging down my computer

    Hi, How many polygons your igs model have? What cpu you are using?
  15. Always render in .png or .tiff image sequence, never directly to video format, to avoid any problems later. Whatever happens, you can always continue rendering from last frame.

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