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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


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  1. Your glass material needs IOR around 1.5, with 99% transparency. Put compositing tag on jar object, and untick "seen by reflection" and "seen by refraction".
  2. Rendering Transparency to a PNG

    Hi, check Evaluate Transparency in render settings and render image again, with alpha channel and straight alpha both checked also.
  3. R20 ProRender render test

    I like render quality of ProRender, but it's much slower then Redshift, Octane and others, think it will need couple more releases to be more comparable with them, speed wise, and features.
  4. No surprise here, big amount of cores with HT, same will be with Intel 32-core HT, probably faster because higher IPC. However, monster cpu for cpu rendering, for sure. Will need some serious motherboard with high end VRM unit, and high quality PSU, especially if overclocked.
  5. Combining cameras

    Maybe to use stage object, to switch cameras?
  6. Cinema 4D graphical errors

    Try this: uninstall/remove current drivers, restart machine, download&install some older drivers, try version 390.xx or older. If it's same error, uninstall Cinema4D, restart, install C4D again and check. Cheers
  7. Cinema 4D graphical errors

    Try to delete Preferences folder and restart C4D (go to Edit > Preferences, click Open Preferences Folder), now you can see what folder to delete. When you restart C4D, it will generate new Preferences folder. Cheers
  8. R19 Render Settings

    In that case, did you consider Corona? That would be probably one of the best choices for cpu rendering, also one of the fastest cpu render engines for cinema4d.
  9. R19 Render Settings

    Hi, I use Cinema4D for all my work, and rendering with Redshift in past ~2 years. Before Redshift, I used Standard/Physical render engine from 2010., and my advice to you is to invest in Redshift, it's worth every penny. Physical render engine can produce high quality photo realistic images/animations, but big issue here is render speed, and speed of overall workflow, especially if you want to render animations. In order to have more clean, less grain images, you need to raise samples and GI quality, but then render speed will be painfully slow, unless you have access to fast render farms. Cheers, Danijel
  10. Hi, If you are going to use mostly c4d standard render, which is cpu render engine, then consider cpu with high core count, like AMD 1950X (16 core, 32 threads). If you want to switch to gpu render engine, I recommend Redshift over ProRender, which is not quite production ready yet, it's slower, and other things. I'm currently working on similar workstation as your suggestion, and rendering with Redshift (i7 7820X, GTX 1080 8Gb, 32GB DDR4 RAM.....), and all is working really great. 7820X is good choice because high single core IPC, which is important while you are working in c4d viewport, and it's not expensive like 79xx series. I used c4d standard/physical render engine in past 8 years, but switching to Redshift was best decision that I could make, simple great engine :). Cheers,
  11. I can't UV Map this Mesh

    Try 3D-Coat, great for UV unwrap. Dan
  12. Those calculations are mostly cpu related (single core speed), and also render speed (cpu cores number). What's your system, render engine, render settings....?
  13. Redshift dome map drag and drop

    Hi, Open hdri map from library (double click), save it in your "tex" folder where c4d project file is, go to RS Dome Light settings, you have browse button, and load hdri map here. Dan
  14. Hi, Try to turn off AA in Preferences, and see do you still have that lag.
  15. Quick Redshift vs Physical Comparison

    I was using Physical render since R13, and now using only Redshift, it's simple much better choice in many ways. You have instant feedback when building objects, materials/textures, lighting and other, which greatly speed up workflow (your working hours are more important then rendering hours). Other thing, final rendering in RS is much faster, especially if you add camera DOF, motion blur and similar things into scene, if you add same to the Physical render, you will need to crank up samples to make image more clean/less grain, and that will add a LOT to render time. Third, shaders and materials in Redshift are based on real life material characteristics, which means you will get physical correct looking materials, same like in Octane for example. Fourth, there is node based material system, which is very powerfull. There are more diferences between RS and Physical, these are just some basic things. Cheers, Danijel