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thanulee

Regular Member
  • Content Count

    273
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thanulee last won the day on October 12 2019

thanulee had the most liked content!

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43 Noble Beginner

About thanulee

  • Rank
    C4D Cafe Junior
  • Days Won 3

Profile Information

  • First Name
    Thanos
  • Last Name
    Kagkalos
  • Location
    Athens, Greece
  • Website URL
    www.yetimotion.com

Cinema 4D Information

  • C4D Version
    20.059 Studio

Hardware Information

  • CPU/GPU
    ryzen 3950x / 2080ti

Recent Profile Visitors

1,435 profile views
  1. Fantastic this has been annoying me so much it should be like this in c4d by default. Thanks a lot
  2. Thank u very much i will take a look!
  3. I think its expired since my c4d is permanent licenced r20 and they dont allow subs anymore only in cineversity if not subscribed to r21 and onwards. But if u got something in mind plz link me Thanks
  4. Hi, i cant seem to find anywhere good resources about connectors/spring etc. Only scattered info from Chris Smidt mostly throughout his very long tutorials. Are there any series to the point of this subject? thanks a lot
  5. ps. there is a misconception about other software. 3DS max (which i can speak for from my personal 15 year experience on it) has no power without its plugins. And actually now with tyflow things got to a nice turn. Every software except houdini needs plugins if u are serious about ur simulation work.
  6. I totally agree with this thread. Not on the part of particles though. C4D native particles will never replace x particles which is an excellent if not the best particle system out there. Extremely easy to use, great results. Same goes for TFD. Extremely fast and 100% reliable, the thing doesnt even crash. I dont even think voronoi needs anything more. C4d is a mograph software aint houdini, will never be vfx tool imo, so I try not to compare apples with oranges. Cloth though + soft bodies, well they are way back from other software. Ofc the art directability of both is excellent. But cloth with collisions is simply not possible. Soft bodies with nice geo either. Only low poly stuff. Something like vellum, would make c4d a complete software for me. I am already learning houdini (i know marvelous) but both not by choice. I am forced cause c4d hits wall in that department. Thanks guys for bringing this up. This year in IBC i spoke with devs they listened, but i dont think this is on their plans soon. And i think c4d shouldnt take any other direction rather than solidifying its main purpose: mograph
  7. Thanks Igor. What about cloner object? Is it the same to have 1m clones and after deleting having 100 with just having 100 ? Sound silly question but as projects progress, client requests make me do things i wouldnt normally do Many times i need to do something really rough instead of proper make it from the beginning. Cheers
  8. Hi, Wondering what is less computational heavy. I have a scene which can be built in 2 ways. The fast way is to have many clones and delete via effectors. The slower way is to make precise polygon selections and have X number of clones without using effectors to delete em. In both methods lets assume that remaining clone count is same. What would be lighter for c4d? Which brings me to another subject when i got very heavy scenes: should i keep eg. a car in 20 parts or merge all and have 20 polygon selection sets instead? Thanks guys!
  9. No worries, it was just a glitch with marvelous installation thank u all for the help
  10. Soo an update: I uninstalled everything and reinstall and it works just fine thank u all !!
  11. Thank u very much! Ofc im doing same steps with alembic (animation) and just doesnt work... Idk what might be wrong. I ll uninstall everything im pissed and start over.
  12. Please if u use MD guide me here. I go to uv layout in MD i place everything in 0-1 space and nothing changes in c4d, still cloth is huge. I have MD default after installtion at mm. I export abc at cm i import at cm and i have same issue. Im not sure what is going on with sizes, i guess there is a workflow that is very weird and once u know it u r ok but so far even changing fps has been awkward in MD.
  13. Cause mesh is too dense and it lags heavy, and i have no idea where the uv tile is. Its like 100 times smaller or so. I did that eventually but having to redo that with every cloth is just pain in the butt.
  14. Thanks a lot no worries. i think the solution might be inside Marvelous Designer, so uvs can be in proper scale.
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