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About Adept

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  • C4D Ver
    18.057 Studio
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    United States
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  1. Hi! I have been considering upgrading from my 1080p monitor to a larger 4k monitor for gaming, entertainment etc, but also use cinema a LOT. I remember a while ago a friend of mine got a 4k monitor and had problems with the UI being incredibly small and almost unusable. Is there a way to fix this? I would love to get a higher quality monitor but don't want it turning into a waste of money when I can't use Cinema with it. I'm running windows 10 by the way, as I have read on some other forums that the OS has made a difference.
  2. Corrupted File

    Alright, Ill consider that. Thanks so much for your help.
  3. Corrupted File

    That .c4d file is a copy of the one I had in my documents "Cinema 4D Files", that was just the normal file I had it saved to. I didn't have any backups anywhere... Aw sh*t. Well thanks for the help... I needa get in the habit of saving backups more... the thought came to mind while I was turning my computer back on when it was too late :(
  4. Corrupted File

    There is no actual .c4d file, but do you want the zip file that contains the 4 files I listed above? The txt file is in a different language to me but would you able to figure it out?
  5. Corrupted File

    The bug reports folder contains 4 files-.c4d_prf, .l4d, .prf, .txt, and then a zip file of all the above files again. And the original file name was "Rainbow Six House.c4d". I can upload any of the bug report files if that would be helpful.
  6. Corrupted File

    Alright, thanks.
  7. Corrupted File

    Yes, here it is. Corrupted_File.c4d
  8. Corrupted File

    Hi, I have been working on a really tough model for a little over a week now, and right as I was saving my computer went black and was unresponsive. I turned it off and back on again, and now Cinema doesnt recognize the file format for the file I was working on. I am aware that this means a corrupt file, and have had this happen before. I was just about to save a backup when my computer crashed. Is there any way to recover this file AT ALL?? I don't think I'm going to want to redo it all...
  9. Ohhhhh my gosh thank you both so much! Exactly what I was looking for. Makes this so much easier :D
  10. Hi! I was working on weighting a quite tricky model, which is a person with a tactical vest on with some solid parts on the front, as well as a gas tank on the back... I was able to weight the front to retain the "solid" look that the parts should have, but was having a bit of trouble with the tank, as it was getting somewhat difficult to select JUST the gas tank and nothing else on the vest behind it. Is there a way to weight paint based on what the fill selection tool would select in the polygon edit mode? Cinema recognizes the tank as one solid thing separate from the rest of the object it is connected to, so I was wondering if there is a way to use this to my advantage while weighting. Thanks for any help! https://gyazo.com/4841ede70a5ae690dbd980123a213c83 (screenshot of the weighted back)
  11. I think I had tried something similar to create a grunge look and had some troubles.... but if I did make one big uv'd texture, how would I make all the maps line up perfectly?
  12. Thanks for the fast replies, but im still a little confused... here are some screenshots of my scene, and what im trying to do is blend the road material into the grassy material on the edges of the road..... They are both Octane materials and both have displacement that makes them a lot more lifelike. Are there any tutorials online about this? In photoshop using the alpha editor you can literally paint on the opacity of an individual layer, can you do this with materials in body paint? Render: https://gyazo.com/3226779a26a1687b1d16585efef4372e Viewport: https://gyazo.com/178fc1e8dbed8d33297332cd2328a1ac Don't mind the problems with the displacement, I will fix that. All I need to figure out is how to blend the edges of the road into the grass.
  13. Hi! I was wondering if there is an (at least somewhat) easy way to make one material blend into another smoothly, rather than a rough edge between polygon selections. For example, I want to try to make a dirt road snaking through a forest, where I have one material for the road and another for the forest floor around it. In real life, there is obviously no harsh edges between the dirt and the moss or whatever is on the ground around the road, so I want to try to recreate that. Is there some tool in Cinema to help with this? I don't really want to try to blend all my textures in Photoshop and import them into Cinema...
  14. Vray RT Rendering Black

    I never did solve it, and gave up trying since I purchased Octane... sorry :/
  15. UE4 Export to C4D

    Thanks, that will be very useful for other projects! And I found most of the textures in the UE4 directory after some searching, and figured out how to export the missing ones from Unreal. It was very time consuming but worked out in the end :)