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  1. Render failure // OCTANE RENDER

    nerv and Anthony, Thank you guys for a great response. I also send feedback to the Otoy team recently. They also suggested optimising the scene by lowering the geometry. Hah It would be it, but not in my case regarding my scene contains only a simple cube and a source of light. So it must be insufficient VRAM memory. To be honest this is the first time I'm approaching this problem. I need to educate myself on that matter. Since I'm very interested in rendering in Octane I'm thinking about changing to the PC. It's been a 2,5 years form me in working with C4D so I think it's time for something new :) I need to do some hard research, any suggestions guys where to start?
  2. Hello boiiiiis and gurls I just started working with Octane Renderer. I downloaded a demo version. But sadly every attempt ends with prompt of Render failure. Check Octane Render log window and there i found: <<< Render failure detected!!! >>> Please check render statistics to solve the problem. Triangles:0 Disp.triangles:0 Hairs:0 Meshes:0 Device:0 TotMem:2Gb rtData:341Mb film:4Mb geo:0Kb node:2Kb tex:0Kb unavailable:1.645Gb VRAM used/free/max:345Mb/17Mb/2Gb Free VRAM is too low! Try to decrease polygon counts and use out-of-core for textures. Use 'render instances' when it's possible.' What should I do? I'm working on late 2012 iMac 3,4 GHz Intel Core i7 24 GB 1600 MHz DDR3 NVIDIA GeForce GTX 680MX 2048 MB Cinema 4D student version R 18 Whole Renderer doesn't look stable and crashes a lot. I downloaded the newest CUDA drivers. Thanks for helping me out :)
  3. Wet pavement

    I had that filling the expresso is causing the problem. I'm definitely going to do that. Thanks!
  4. Nighttime outdoor scene

    hah thanks man. I attached the file :) Day&Night2.c4d.zip
  5. Nighttime outdoor scene

    This is the actual scene. It looks to me a nighttime scene is a whole another story in opposite to regular daytime scene. One of the light sources is sky but when I tried to add different source: a street lamp for example render time gone crazy. So maybe my render settings are not proper? Anyhow, I'm going to do it your way and will post an update. THX as always!
  6. Wet pavement

    Thank you guys for response! What a great tutorial. I done one short animation with it, but there is a little problem, which occurs in Daniel's Danielsson work too. The one with a yellow floor. He also showed a quick solution for removing it from render but as long as I'm making animation it doesn't work for me. Any ideas? In my case every second frame shows floor with yellow texture, so 50% of them are useless :( *Pic attached( one frame after another) Wow. This is another reason to try working with Octane. It looks to me Octane renderer is using mostly to stuff like wet pavement, walls, some sci-fi stuff etc. Isn't it? If so, why? I'm definitely going to download a trail version of Octane. But at first I'm gonna try this tutorial with Physical.
  7. Nighttime outdoor scene

    Heyo Do you know some tutorials which could help me with creating a nighttime outdoor scene? I'm trying to do it by myself but it doesn't look good. Thx :)
  8. Wet pavement

    Heyo Do you know some tutorials which can help me with starting creating wet pavement? Like this one https://www.artstation.com/artwork/JbgBR I know this is a pro level but it's good to have a goal :) Thanks for helping me out !
  9. Pros to follow!

    Hello folks Can you guys recommend me a few artists to follow? What I'm looking for, are works with great- dreamy mood, like in Dave's Lynch movies. I really like Mariusz's Becker works https://www.artstation.com/artist/mariuszbecker and Cornelius's Dämmrich https://www.artstation.com/artist/zomtech. That one with phone booth has the perfect mood. I'm not to much into si-fi but when it comes with magic realism then it's great. I love Death Stranding and Silent Hill The Room atmosphere. Sorry for spelling errors. THX in advance!
  10. Quick question about 1:1 reflections

    Oh. I'm sorry for posting duplicated posts! I already deleted them. Hahaha I never would have thought about Phong Tag. It works perfectly after setting to 20 degrees. As always thank You so much Cerbera! Waldeck
  11. Hi guys, I'm trying to create a glass table top but always ending with that distorted reflection. I've tried to change the fresnel settings but the reflection constantly getting bent. Could you guys point me a proper setting? Thanks ! AA. Reflections.c4d
  12. Adding Random Efector to the childs

    Whoa, this is magic ! I've never used that Formula Effector and I definitely going to check this one out. Thank you so so much! AA
  13. Heyo guys I'm just trying to recreate a wooden floor (pics attached), that is made of squared modular segments and then the segments are divided on 9 squares and 4 longer rectangles. I'm trying to avoid making generic, perfect floor. So I'm thinking about Random Effector but I ended with enormous amount of effectors attached to enormous amount of cloners. I tried different approach with attaching Random Ef. to the whole segment but it didn't work neither. Any ideas? Thanks in advance! Pics and .c4d file attached :) FLOOR.c4d
  14. Space between planes instead of rounded edge.

    I definetly will remember this one. Thanks And one more thing. To make the mesh i cut the cube a few times. But I always ending with unnecessary points as shown on the pic. Is there any trick to ably delete them? I know there is that optimize command but it doesn't help.
  15. Hi again guys I have another problem with bevel deformer. I created the cube, cut it with knife and deleted unuseful points. Then I applayed the deformer. And its making space between some of the edges. Why is this happening? Thx ! Bad Bevel.c4d