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Adrien

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Adrien last won the day on November 7 2019

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About Adrien

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    C4D Cafe Junior
  • Days Won 2

Profile Information

  • First Name
    Ady
  • Last Name
    Moiroud
  • Location
    Hong Kong

Cinema 4D Information

  • C4D Version
    R21

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  1. You need to keep your quads even on the low poly surface. Your current low poly mesh contains too many large quads, which may cause problems when subdividing.
  2. Clear David! I’m sure you would actually get more subscriptions if the upgrade price was on the site. It’s just easier to compare options and make an informed decision. Anyway thanks for your clarifications as always.
  3. What strikes me is the lack of clarity regarding the cost of a perpetual upgrade. The MAXON people on this forum claim it will cost as much as a regular non-MSA upgrade but nowhere on the MAXON website is this information available, distributors do not seem to know either, which fuels the anger and concerns of the perpetual license holders community.
  4. Yes, that’s the price we should expect to pay for a perpetual license upgrade. No breaking news here, several MAXON employees posted here and on other forums about this topic on multiple occasions. And yes again, perpetual licenses will die at some point. This is where this industry is heading. Just read the Autodesk earnings report and analysts Q&A to understand how powerful this business model is for software companies. This model works as long as the company has a competitive edge with unique features that other programs cannot compete with. C4D has mograph. That's their captive market. Houdini is just overkill for the average motion designer who integrates a bit of 3D in his/her workflow. As long as they stay ahead in this field, they can charge whatever they want. I’m still ok to pay for now because I can afford it but this program has become highly fragmented and lost a lot in terms of perceived value compared to 10 years ago. Back then I used to have a great render engine and an acceptable particle system with BP, the leading UV/texturing tool in the industry. These modules are now outdated and require external solutions (substance, x particles, TFD, octane/redshift etc), while the price of the program kept increasing. when I read that AD might offer an indie license of Maya for 250$/year (already the case for 3ds max), I cannot help but think that MAXON will have to revise its prices down if they want to keep their indie users, who actually made C4d the successful program it is today.
  5. To all MAXON people, I have a simple request: let me upgrade my perpetual R21 license to R2X at the former MSA cost. Just do that, keep pushing your subscription model if you want to, and I think 90% of customers’ complaints will be gone. I no longer care about cineversity (which has been pretty idle for the last 6 months). Oh and watch out for Maya/3Ds max indie licenses at 250$/year. If AD extends its pilot and makes these offers permanent and global, I will switch immediately to Maya. cheers Adrien
  6. C4d’s standard render engine does have tone mapping...
  7. I checked my MSA and indeed, it does mention that I am entitled to the latest version of C4D. Over time, I forgot about it and became used to paying just to keep C4D up to date, knowing that there was only 1 release per year and 1 or 2 service packs to fix bugs. Can someone from MAXON clarify why we S22 is not covered by the MSA? Thx
  8. I wish MAXON shared the recommended computer specs for S22/R22.
  9. I think it’s a cool update with long overdue features. MAXON has clearly listened to us and I can’t wait to dabble with redshift on a Mac Pro. Not sure what some people complain about: these features (and more to come) will be included in R22 perpetual later this year. It’s a cool time for C4D users and hopefully the end of the tunnel for Mac users like me.
  10. I’m actually interested in knowing more about how internally C4D makes use of CPU and GPU resources. I’m still trying to figure out which Mac Pro I should buy (do more CPU cores matter in handling large project files and viewport speed?) so his question is interesting.
  11. Faster/advanced viewport New BP/UV tool set All modeling toolkit now ported to the new core with new modeling features Redshift 3.0 to be released by this summer, with full Metal support GoZ plug-in now updated with poly paint support and millions of polys
  12. Thank you all, for now I prefer to stick to octane or redshift as they are widely used and recognized as production render engines. Arnold would have been great but I do not expect solid angle to have a metal version any time soon. So I guess I should prioritize GPU’s and invest in either the Pro Vega II or 2x W5700X and a 12-core CPU.
  13. Yeah I thought about it but it doesn’t work on AMD GPU’s. And if I’m to render on CPU only, AMD’s threadrippers are a much better deal than intel’s super expensive/under powered xeons.
  14. Ok clear, that’s why I’m waiting for the official release of octane/redshift before making a final decision. The Otoy CEO seemed ecstatic about the performances of octaneX beta but his judgment is obviously biased. Hope MAXON will also provide an update next Monday.
  15. Hi everyone, I'm considering replacing my old 2009 Mac Pro with a new one (yes, please no judgments, I have my reasons but if this new Mac Pro holds out as long as the previous one I consider it to be a great investment). I have only been using the built-in Physical render engine which has now become pretty much useless as soon as PBR is involved. I want to switch to GPU rendering as soon as Octane/Redshift get ported to Metal, hopefully later this year (I'm actually waiting for the effective release and users' feedbacks to splash out). My budget is tight so I need to decide whether I fork out as many GPU's as I can (most likely 2x AMD W5700X) with just an 8-core CPU, or a 12 or 16-core CPU with a less advanced GPU. My question is: do Octane or Redshift make any use of CPU or is it all about GPU? Any shared processing between CPU and GPU that might justify picking a CPU with more than 8 cores? I'm mainly using C4D (+physical) and Zbrush so is there any benefit in having more CPU cores if these programs do not make use of multi threading (apart from rendering)? Thanks for your advice! Adrien
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