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Adrien

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  • First Name
    Ady
  • Last Name
    Moiroud
  • C4D Ver
    R20.026 Studio
  • Location
    Paris

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  1. Splines can be used in great ways (loft, extrudes, sweeps etc) but you really need to know what you are doing to anticipate the resulting topology. Try as much as you can to stick to primitives and poly modeling, especially if you are not an advanced user.
  2. Wooops thanks a million, I didn’t notice the insert. I spent an hour trying to get my head around it while waiting for your reply ahah! Thanks again. Adrien
  3. Dear Cerbera, Just a question on the topology of the holes (1st screenshot): how did you manage to terminate some of the edges inside (only one in two are flowing out)? Many thanks and great work as always.
  4. Sweep a spline along a circle spline. Apply a torsion to the sweep. The optical illusion comes from the texture. I’ll try to post an example of the sweep.
  5. My take out of all this: most distributors will disappear as MAXON takes over the distribution through digital. It’s already started: how come for instance the French documentation for R20 is still not available?
  6. Dave if you are reading this, please keep the perpetual license model alive. C4d owes its popularity to the indie scene. I don’t mind paying my MSA every year as long as I can keep a copy of c4D.
  7. Another WIP image. Love the DOF on this one. Rendered straight from Pro render. No post.
  8. I use a Mac book pro 2017. It's quite ok for still images. Physical/standard render engines have become so slow with PBR that I had no choice but to switch to Pro render. I've really liked it so far and got hooked when I saw Yan Ge's renders. It still lack features but it's already very capable for production IMO. Here is an updated visual. Still a lot of textures to fix but it's coming along. Also rendered in Pro Render. I'll keep adding props and post my progress.
  9. ahah, I was expecting this one . ;)
  10. No perpetual license? For those like me on Mac, rendering options are getting really scarce: physical is terribly slow, octane/redshift won’t work with AMD cards, Arnold costs an arm and a leg (rental only)....Another reason for me to jump ships, buy a PC and a redshift license... please prove me im wrong but this feels like bad news for Mac users on a budget.
  11. I would delay any Mac purchase till the keynote next week, and generally advise against a laptop unless rendering is a secondary concern. With a bit of luck they will finally unveil their new Mac Pro and most importantly the gpus that will work alongside. Choosing the right gpu nowadays is as important as the cpu, if not more, and Apple is lagging behind in this field.
  12. Hi, this could be caused by wrong UV’s. try using a different texture projection like frontal instead of UVW or unwrap your mesh and work on a proper uv map.

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