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    17 Studio
  1. Hi everyone, I found Manuel + Moritz's Dualgraph Plugin and their examples got me really intrigued. There is one example that's completely simple, with the two discs, that I get completely. The one I'm interested in is this, though: Correct me if I'm wrong, but did they introduce voronoi noise into the mesh itself and then made it rounded it somehow? So my question is two-fold. How do I make meshes like that? Are there tutorials that can get me close? How did the shade the copper ball where the surface is shiny copper and the rest is oxidized? Any tutorials on something like that too? Or is this more of a shader game than I think it is? Thank you so much!
  2. Same problem you ran onto before: you need more geometry. Select those faces and subdivide them so they have the same geometry density as you have in the front.

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