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Channas

New Member
  • Content Count

    19
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Profile Information

  • First Name
    Martin
  • Last Name
    Cankov
  • C4D Ver
    R17.055 Studio
  • Location
    Sydney
  1. Channas

    Shading and materials error

    Thanks! that helped to remove the shading problem. But still don't understand that mix up with materials? Actually, I purchased the mesh from https://hum3d.com/ and they refused the refund after I found it not good but that's different kind of story
  2. Channas

    Shading and materials error

    sorry, it's public now
  3. Would you guys have any idea what's wrong with this mesh? It has got some shading errors. Also, why there is no same material color if I applied the same material to it? I am trying to export it to Substance painter as 3 different texture sets but it seems the material ID's don't match. https://drive.google.com/open?id=1TNXIu5xb1NEYv6X4F3qXQsi89SlQNmT5
  4. Im just wondering is there any way to assign expression to certain keyframes to create an inertial bounce as it's done similar in After Effects using scripts https://www.motionscript.com/articles/bounce-and-overshoot.html Maybe any way to feed the script to expresso? I know that something similar can be done using delay effector but I am looking for bounce-back effect and not a springy one.
  5. Yay too late. Thanks @Vizn Ive already set up a scene scaling up the environment to the car and it worked great. Though, If I knew earlier, then Id rather stick to the null object, bacause scale for the environment is unrealistic now.
  6. Hello guys. I have the model of the car rigged using connectors and dynamics like here. Working just fine in a scene of one floor. However, once I bring it to another project to the scene when I first scale it down by 10, then all dynamics and collisions are being all the sudden ridiculous. I tried to crank up iteration steps in project settings but didn't help. Any idea why this is happening? Thanks for your tips!
  7. Anymore experienced with Thea Render? I've got this scene and I need to create a fog, but the object turns black, once I enable Global medium in Thea sky option and change the color for absorption and scattering to white.

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