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ohtakooooo

Regular Member
  • Content Count

    16
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Community Reputation

2 Noble Beginner

About ohtakooooo

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    ahbin
  • Last Name
    gwak
  • Location
    Korea
  • Website URL
    ohtakoo.com

Cinema 4D Information

  • C4D Version
    R21

Hardware Information

  • CPU/GPU
    Radeon Threadripper 3960X / RTX 2080 ti
  1. WOW! Thank you sir! It's glad to hear that I get in into right track I will gonna try! Super Thank you sir! Ahbin
  2. Oh... I spelled wrong seem *seam... haha... Ok I understand frontal mapping is wrong method because thickness is overlap a top each other. Ok I followed it. You know the cherry blossom has no thickness. so I think using the SSS is kind not fit in my case. If I want to make my ref IMG feeling it should be stacking each other. am I right? But I need petals are scattered and floating on water surface so I change SSS to backlight shader. Is it getting right way to doing correctly?
  3. Thank you! I solved it! but I can't understand define UV seem part. (I think my poor English level is problem to understand) because.. Asset has only 1 polygon so there have no out lines of petal.. Anyway but you mentioned about Frontal projection mapping and it's very helpful! I re-modeling it, extrude it and Frontal mapping it. and it's works! Thank you again! Ahbin
  4. Thank you for your reply! In this case , Asset is made with just one rectangle polygon so, I should re-modeling it. Is it right? Ahbin
  5. Hi I downloaded 3D modeling Asset and it's has UV texture but Asset has only one polygon so I can't get a SSS to looks like realistic petal like this this is my ref. I want to make kind this feeling but mine is So I just extrude it but, there has a problem. the side of petal is empty. How to make side UV? Petal.zip
  6. Wow Thank you for your kindness! I had a great hint for your [should be modelling the thickness in almost from the beginning] Thank you so much I'll contact you
  7. Hi I'm not good at English so if there has any word make you uncomfortable is wan't my purpose... please understand my poor language... I practice hard surface modeling and it was really frustrating me... This is my reference photo I had facing 2 issue with this first is how to modeling outside and also inside in one object? second is how to make thickness with two side modeling? I didn't solved first problem so, I made one by one separately But I solved? or not second problem is just put it in a cloth and make thickness.... easy way so this is my finished work It's seem OK but but mine's topology is very terrible I want to know better way to doing this... My question is how to make in and out side modeling at the same time? and after all the details is finished how to make thick? I can't get it Making one side, only visible side modeling and make it thick. I can. but this kinde was so challenged to me and is it possible to make with AI path? to make this kind object? 8-Track_001.c4d
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