maliohammad

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maliohammad last won the day on February 23

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About maliohammad

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    Respected community member.

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  • First Name
    maliohammad
  • Last Name
    jaafar
  • C4D Ver
    R17.055 Studio
  • Location
    Iraq
  • Interests
    general

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  1. I would do it on a simple mesh without holes then transfer the animation with the mesh deformer to your net mesh so it will look nicer without stretch
  2. the UV is not the problem , the problem is that you have 2 mats and one is set to flat and the other one is to cubic . the cubic one is restricted to selection , just remove the selection from the texture tag and it would look good
  3. yes , they are weird , But it is hard to control , I leave almost every thing to relaxation algorithm . is there another way ?
  4. thanks for feedback :) do you mean I should spread islands and get more space between them , or make them a little bigger to use more space ?
  5. Hello , here is the UVs of a character I made earlier (not finished yet , when I am more satisfied with the look I will post the character pics ) the pic with some yellow polys is for the t-shirt , and the other one is for the pant and the last one is the main character body C&C are welcome , each one of them took me less than 4 minutes (and more time to think how could I do it lol )
  6. you have to have 3ds max installed to use it did you try to download the trial version ? also there is this app , you can download the demo , and if you like it you can buy it (I haven't used it before ) http://www.okino.com/products.htm
  7. @kalugin made a script called multi-paste , I can't find the post where he shared it , but maybe he or someone have the download link
  8. it is quite complex , if they added the ability for user modifications it would be hard to keep the rig working . but I think they should add more rigs , or at least make more rigs and add them as an optional update , so problems like this won't happen .
  9. it is weird , I think it was a bug , now when I try to recreate it it moves the front legs ...
  10. yes , it is for the chest , but it doesn't move the front legs , so it can work as a neck
  11. doesn't this controller do the job ?
  12. I would model the small curvy part , then clone it on a sphere and add effecotrs and change settings until I get a good result
  13. yes I seller badge would be the best , and you can in addition give the gold members the ability to sell without it . or just as I mentioned earlier , give bronze and silver the ability to sell , but with higher fees
  14. you are welcome :)
  15. create copies of the material for each object , so you can animate them individually . no , but you can use the motion system .go to the animation layout then go to the motion , and add your camera animation then you can change the animation time without effecting each keyframe (you will lose the ability to get the original keyframes , so keep a copy of the camera object )