Jump to content

SolarPH

Regular Member
  • Content count

    148
  • Joined

  • Last visited

  • Days Won

    1

SolarPH last won the day on August 8 2016

SolarPH had the most liked content!

Community Reputation

6 Poor

About SolarPH

  • Birthday 06/28/1999

Contact Methods

  • Website URL
    sellfy.com/SolarPH.MC

Profile Information

  • First Name
    Marc John
  • Last Name
    Benamera
  • C4D Ver
    14 Studio
  • Location
    Philippines
  • Interests
    Creating advanced Minecraft Rigs, sold at Sellfy.com

Recent Profile Visitors

772 profile views
  1. Oh. I heard about shadow pass before, but how can I make it work?
  2. I want the shadows to be still on the floor and on the reflection IF the character is on the reflection too, but i don't want the shadow on the reflective cube if the character is not seen in reflection, but is present in the floor.
  3. It was a character rig, and it was connected via python (Mesh to Bones Connection). you can make your testing using this rig: sphc v1.0 Bugfix 2.lib4d I want the face mesh and the main mesh will work with compositing tag. i also want to see the shadows of the character in the floor, but not in the reflection. for the scene: Scene.c4d sphc v1.0 Bugfix 2.lib4d Scene.c4d
  4. Oh. I typed it wrong XD I meant seen with reflection, refraction, AO, and transparency. Actually, i unchecked all in the second column.
  5. Hello! I have a problem about the shadow still being in the reflection even the object have a compositing tag that have seen by transparency disabled? Please help. This is urgent tho
  6. Python - Switch Any to All

    I thought you were already familiar with the file type .xgr XD .xgr files are X-Pool folders. You can import them by transferring it to MAXON\C4D_###\library\xnode , or import it using the X-Pool menu. I have instructions of importing it here: http://aminoapps.com/p/2wnac6 I found out the problem in node logic "ANY" because it previously scans character match than keyword match, but I can't still solve on how can I remove empty character keyword after using the separator "Enter" or "\n". I still can't find a way to change it to ALL tho, because it still makes the same mistaken result. I think doing... if Input2 == Input3: as a replacement for ALL will not solve the problem, because it needs the two inputs be the same in order.
  7. Python - Switch Any to All

    Ok, so my nodes are now repaired. I can send it to you for testing. Xpresso OV Pack v1.1 by SolarPH.xgr I'll just send the code in your c4dcafe inbox. Xpresso OV Pack v1.1 by SolarPH.xgr
  8. Python - Switch Any to All

    For the question on why I am using python, it's because I can fully control and change the node's properties. I can also use multiple port types in one node, which can't be done with a few xpresso nodes. It also makes my node having clean interface. I think I found the problem... In my first version of it, that was accidentally got deleted, have a list separator. I think that line being missing gives my script malfunction in my second version. I'll be changing it a bit, and see if it will work
  9. I have 2 problems with model importing

    I think it's just your graphics card or your PC RAM or the Processor can't take all the memory running. I also experience the same because I only have 1 GB RAM and a single core processor, so I am having the same problem with Minecraft Models, and free shaped models that have many objects in the scene. I am using R14 tho.
  10. Python - Switch Any to All

    in the final IF statement, the purpose of and Input2 != "": is to give a result of false if no string is inside Input2, which comes from outer port of the custom node. It still gives a false result even if Input3 (User Data of the Node) having an empty string. I can send the node pack to you. I'll just change the protection codes for you, then I will send the protection codes to you via PM in this site (the message user feature). I think basic python keywords will still work the same with R19.
  11. Why did I forget that feature XD I did tried it in no tree scene before in purpose to make the clouds not catching light, but it still catches some because of the grass texture the floor has, even the only channel it have is the color channel. I just totally forgot that feature in light objects XD Thanks for reminding me of that feature ^-^
  12. I did mean Ambient Illumination, sorry for the mistake tho XD but 12.5 brightness of ambient illumination works fine, so i'll just stick with that settings for the camera light. it looks fine in both day and night scenes. Idk on how popular minecraft animators make the leaf less shadow-making even if their blocks were the exact 100cm in size of every block. There must be a way to reduce the leaf block's shadow somehow. Btw, if you can help in python coding, i have a topic in there as well.
  13. For the tree count... It covered most of the map...
  14. What I mean of first time using a riverside forest scene is that this was the first time that I will render all frames in that exact scene. The whole episode will happen there. I also added a torch object (50% brightness, light orange color) to help the lighting of the scene near the character
  15. I forgot to mention the infinite light XD Also, i have not tested it yet, so I may try it for the rest of the frames. I already did F01 to F08 tho. Also, most of the frames in Episode 1 are no trees (except the final 2 frames where the scene is located in a cliffside forest) This was also the first time that I uses a riverside forest scene in c4d, so I'm still having problems and need to do some tweaks. And it seems like setting the camera light to ambient occlusion ignores any shadow-casting objects, so the area light is fine. It also lights even the clouds which is 12800 cm away in Y axis, and 10000+ cm in X/Z axis.

×