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lineeenil

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About lineeenil

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  • First Name
    Line
  • Last Name
    Finderup Jensen
  • C4D Ver
    17 Visualize
  1. Hey, Im not sure if I should put this in the unity forum, but since its also c4d related I thought some of you might have had same problem. When i import my objects in unity, the materials are there but the textures are just grey? I export .fbx from c4d with textures and in unity i import with UV mapped etc etc?? hope you can help bests
  2. Arnold Render trial

    hey everyone, I just downlaoded the Arnold Render for C4d R18 trial version and just wanted to check if someone else might have same problem. on their website it is stated that the trial version comes for 15 days NO watermark, however when im rendering there are watermarks everwhere? (this is my day1) ..... bests line
  3. movement is twitching after render

    youre an absolut hero! thank you sooo much! I will get right into it later tonight! ill post here asap! :):):)
  4. hey again again gain, im working on a file that I got from someone else. there is a little person walking , and i wanna make him walk in a circle seamless loop. so i basically just made a circle spline, attached a spline path tag on him and voila animated the position from 0-100% it looks fine when inside the program in the viewer. however when I render it, the arms and legs are twitching like hell? could someone maybe have a look at it? i would be super gratefull bests, ernie_beanwalkingcirclec4d.c4d.zip
  5. hey guys, im super newbie in all this uwmapping stuff and im confused about how to project my material in the best way on this kind of figure: whenever i apply a material it allways gets stretched....
  6. render gets weird dark

    yeah linear workflow also... i tried both video and tiff sequens... when i render out just 10 frames to tiff it looks fine. but if I render the whole thing it turns dark?
  7. hey again again, i really have no clue how to solve this. hope someone can help me out! I have a material with no color, but luminance and reflection. I put a luminance plane in the scene also to light it up. When i render inside the program it looks fine for a preview, and when i render 5-10 frames out it also looks fine. I tried both 8 bit, 16 bit and 32. srgb colour and linear color.... But when I render the whole sequens it looks super dark and useless? I attached one image from inside the program and one outside. headbad.tif
  8. hey yall, i made a bit of a mess out of a model with various uv mappings textures etc. its really hard for me to work around it in bodypaint cus everything's tangled. is there a way that i can sort of "merge" everything together and just have 1 material? hope you can help bests
  9. creating wounds

    yeah okay fine ;) i tried haha. but thanks for the help!
  10. creating wounds

    cool. hey i found some sculpting brushes presets in the content browser, how do i use them?
  11. hey, anyone know of any good tutorial or have good tips on creating wounds or gore stuff in c4d? thanks! bests,
  12. blocking out luminance

    okay wait a second.... smth is looking a lil strange. ill get back to it yeah no it works :)
  13. blocking out luminance

    hey thanks a lot (again) for the quick reply! in the meantime i might have found a solution. to put a composite tag on the luminance plane and drop the other objects in the "exclusion" box of the compositing tag. seems to work!
  14. hey yall, ive build a plane with luminance material to shed some light on an object. however i want the luminance only to affect that one object in the scene and not the other objects. i know of the exclude/include in the project tag of the light, but im looking for something similar but for the luminance texture, is that possible? bests
  15. thanks a lot everone :) it worked!

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