Insydium Cycles
Insydium Cycles

lineeenil

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About lineeenil

Profile Information

  • First Name
    Line
  • Last Name
    Finderup Jensen
  • C4D Ver
    17 Visualize
  1. youre an absolut hero! thank you sooo much! I will get right into it later tonight! ill post here asap! :):):)
  2. hey again again gain, im working on a file that I got from someone else. there is a little person walking , and i wanna make him walk in a circle seamless loop. so i basically just made a circle spline, attached a spline path tag on him and voila animated the position from 0-100% it looks fine when inside the program in the viewer. however when I render it, the arms and legs are twitching like hell? could someone maybe have a look at it? i would be super gratefull bests, ernie_beanwalkingcirclec4d.c4d.zip
  3. hey guys, im super newbie in all this uwmapping stuff and im confused about how to project my material in the best way on this kind of figure: whenever i apply a material it allways gets stretched....
  4. yeah linear workflow also... i tried both video and tiff sequens... when i render out just 10 frames to tiff it looks fine. but if I render the whole thing it turns dark?
  5. hey again again, i really have no clue how to solve this. hope someone can help me out! I have a material with no color, but luminance and reflection. I put a luminance plane in the scene also to light it up. When i render inside the program it looks fine for a preview, and when i render 5-10 frames out it also looks fine. I tried both 8 bit, 16 bit and 32. srgb colour and linear color.... But when I render the whole sequens it looks super dark and useless? I attached one image from inside the program and one outside. headbad.tif
  6. hey yall, i made a bit of a mess out of a model with various uv mappings textures etc. its really hard for me to work around it in bodypaint cus everything's tangled. is there a way that i can sort of "merge" everything together and just have 1 material? hope you can help bests
  7. yeah okay fine ;) i tried haha. but thanks for the help!
  8. cool. hey i found some sculpting brushes presets in the content browser, how do i use them?
  9. hey, anyone know of any good tutorial or have good tips on creating wounds or gore stuff in c4d? thanks! bests,
  10. okay wait a second.... smth is looking a lil strange. ill get back to it yeah no it works :)
  11. hey thanks a lot (again) for the quick reply! in the meantime i might have found a solution. to put a composite tag on the luminance plane and drop the other objects in the "exclusion" box of the compositing tag. seems to work!
  12. hey yall, ive build a plane with luminance material to shed some light on an object. however i want the luminance only to affect that one object in the scene and not the other objects. i know of the exclude/include in the project tag of the light, but im looking for something similar but for the luminance texture, is that possible? bests
  13. thanks a lot everone :) it worked!
  14. hey all again! first of all thanks a lot for all the help I allready got with my project, it wouldve taken me ages to figure out on my own :) nevertheless, im at a blank again... I created a model of a human head, UW mapped a texture on it, and did some brush up on bodypaint. so far so good. however I later on merged another object together with the model, and now when i put it in bodypaint it turns completely black and my cursor is this round angry circle?? hope anyone can help!
  15. hey again! I recently modelled a head from a portrait. now Im left with just a grey sad polymodel. Id like to apply the facial photo onto the model so that it looks somehow realistic, but how to do that? I build the model with the exact proportions frontal, so I guess it must be possible? thanks for all you help so far! bests