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Squibn

Regular Member
  • Content Count

    6
  • Joined

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0 Noble Beginner

Profile Information

  • First Name
    stevan
  • Last Name
    nicholl
  • Location
    York

Cinema 4D Information

  • C4D Version
    R20.026 Studio
  1. Ahhh of course! So simple! Thanks Deck, also thanks Cairyn for your suggestion too.
  2. Hello, Firstly apologies if this is in the wrong forum, I couldn't work out which would be the correct one to ask it in! My question is this, I have a bar chart which starts at zero and builds to say 85%, with this I have some motext sat along side it that also builds from 0% to 85%, I've altered the kerning on the text so the % is fake superscript, which works, but as soon as the animation plays past 9% the text knocks along to the third character and the second number takes on the kern formatting as that is now the second character and not the %. Hope that makes sense??! I've attached a fie to explain what I mean. Thanks, Squibn percentage.c4d
  3. @Jed... Perfect!! That's exactly what I'm after, I was over thinking it! @bezo... I'll look into this method too! Thanks both, this is all pretty new to me so just finding my way!
  4. Ahh apologies, thanks for moving the question! I've also updated which version I'm using. Ta, Squibn
  5. Hello, I'm trying to create the effect of heavy text falling to the ground, I've managed to do this using Motext (rigid body tags) and a plane (collider tags), and it gives me the the desired effect, but can't work out how to stagger the text from falling? At the minute they all fall at the same time, which is not what I'm after. Firstly is this the correct way to do it (using simulation tags)? Secondly how do I alter the time the text comes in? Hope I've asked in the correct forum (First post!) Thanks, Squibn TextAnimateIssues.c4d
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