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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


agag

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  • First Name
    Alex
  • Last Name
    Grimm
  • C4D Ver
    R17.055 Studio
  1. Hi, I want to use a simple Xpresso (not from myself) to control a point (extrude nurb with circle spline) which is connected via sweep nurb to a text object. Works fine! The text object will be containing numbers between 1 - 800. To have a clear overview in my object browser it would be nice to use the content of the text object to naming the object itself. Do you know what I mean? Just a little helper - maybe there is a way? Thanks, Alex
  2. Simple drawbridge

    Hi, the tracer-object works fine to grow a sweep with a profile following a special path (Drawbridge). Now I am considering to use this method in an other situation. A crane with a cable should move the cable from 0 to 100% and then back to 0%. Is there a way to reverse the tracer via the same path? I want that after the full-grown sweep will grow reverse to for example to 50%. Would be great if anybody has an idea? thanks
  3. Simple drawbridge

    Should work fine for my task. I just need to animate the door and the cables will follow. I'm sure I can fake a small radius at the corner point. But that isn't that important. thanks guys for your fast and smart help!
  4. Simple drawbridge

    thanks, guys! I'll give it a try with the tracer idea if I get you right, Westbam.
  5. Simple drawbridge

    Hi, sorry I will correct it ---> C4D R17 Studio Do you have any other ideas concerning my problem? I would appreciate it. Thx, Alex
  6. Simple drawbridge

    Hi, thanks guys! @Cerbera: Yes, I have the constrain-tags at hair-tags @StCanas: Looks great and maybe its the right way to fake it. But my aim was to avoid the manual key adjustments in the bend object to fake the fixing points at the panel. Nevertheless, thanks to set up the demo scene, StCanas!
  7. Hi, I have a simple drawbridge (flat cube), which I want to lift up and down (90 degrees) by two cables. My idea is to work with two splines with flexible endpoints, which will be animated by PLA. I want to avoid using tags like rigid body or spline dynamics. I want to keep it simple. Is it possible to fix the endpoints to the movement of the drawbridge? Thanks, Alex
  8. Hi, I saw a simple rope tutorial with spline dynamics on Greyscalegorilla. I'm wondering if it is possible to release the fixed points of a spline via Spline Dynamics at a certain time? I want the rope hanging and swinging on one or two points for a few seconds. Then this points should turn from fixed points to "released" points. So the rope is falling down to nowhere. Any suggestions, thanks a lot!
  9. Thanks for your fast reply. Maybe I can speak to the client, who gave me the files. They should control their export settings to get a more cleaner object.
  10. Hi there, back with another question concerning .obj import into c4d. After a while, I was recognizing that many of my complex polygon objects have a cloned surface. I mean, most polygons are twice and lying over each other. The problem is, that these overlapping polygons cause into bad render results with GI. For example, a simple tube knee with a clean geometry always had artefacts after rendering with GI. I tried to play around with camera settings, render settings - nothing works. Then I recognize, that under the first polygon mesh a second mesh appears with the exact same geometry. After deleting the first mesh, the artefacts where gone. I know, that "optimizing" would be the right way to fix that issue, but my objects are too complex - c4d crashes. Maybe anyone has an idea? The objects are .OBJ files converted from STEP files Best Alex
  11. Hi, Is there a way to animate a sweep, which will be deformed with the object deformer on a cylinder. I want to move a label on a cylinder, but not with the parameters of the object deformer but rather with the settings of the sweep nurb. Best, Alex
  12. Hi, thank you very much! Very useful tutorial! Yes, I know what you mean - it would be great if this pipe-like objects would have a cleaner geometry and maybe I will get this better geometry. But in the meantime, I have to deal with this status quo and should find a solution. So the only idea I have is to work with a growing sweep, but in connection with a boolean object. The reason is, that I have to work with the basic pipe-like form and let it grow. I know what you are mean by using deformers etc., but the pipe-like forms should follow exactly a way (tunnel) with the same shaping, you know? I guess it ends up with big complexity! Thanks, Alex
  13. I forgot to say, the starting point is always the mesh of different pipes or tubes. As you can see with many different cross-sections. I don't think, that its a good way to emulate all of the tube objects with sweep nurbs or the like. Maybe there is a plugin for "let objects grow" or something. Thanks, I appreciate all ideas from somebody else
  14. Hi, Maybe you are willing to have a look at this screenshots. This is one of my paint tube objects. As you can see not a clean mesh. I tried to let it grow with a rough sweep animation. I know that I can get a centre spline with the help of selecting all cross sections and make joints. Then joints to spline - I know that. But as you can see, there is a hard edge at the end of the boolen object. So my solution is very rough. Maybe there is a better way. Thanks

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