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  • C4D Version
    20.059 Studio
    eGPU RTX 2080Ti
  • Location
    Ames, IA
  1. Hey gang, I have a bunch of square holes in a structure and I need to round the corners out. However, I already have a nice UV and texture set for this thing ("BevelChallenge.obj") and when I select the corner edges of the windows, and bevel with the Model > Bevel tool, it throws a bunch of triangles all over my UV map ("BevelChallenge_ThrashedUV.obj"). Any ideas on how I can do this without having to re-UV and re-texture this thing? Thanks! BevelChallenge.obj BevelChallenge_ThrashedUV.obj

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