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Bastardfilms

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    71
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2 Noble Beginner

About Bastardfilms

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    javier
  • Last Name
    soler
  • C4D Version
    20.059 Studio
  • Website URL
    https://www.instagram.com/_bastardfilms_/?hl=es
  • CPU/GPU
    threadripper 1950x / 3 x GTX 1080ti
  • Location
    Spain

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  1. Daam thanks a lot Cerbera¡¡, i will do your tutorial aswell to learn how to do it proper myself, when you can if you can show me that command screenshot so i will follow it like you did. Thanks again¡¡
  2. My god looks exactly like the photo¡ i know that im asking too much, i will follow the tutorial myself to learn how to do it, but cant you pass me this model so i can tell my boss that i will deliver on time? sorry for asking this, if you dont want i will understand. Modelling its not my strong point in 3d
  3. Hi cerbera¡ thanks a lot for the tutorial, but i cant pass from the disconnect step. I have tried with edges polygons and points and they dont behave like yours, wich command are you typing? im doing the disconnect tool, but nothing happens, they dont behave like yours. Cant you post a screenshot of the command please? looks awesome¡
  4. Hello guys, i need to model an upholster cube for putting textures on it, i need the 4 corners to look like the image attached, the last one with the fold. And i dont know how to proceed with it, anyone have some tips please? its urgent , thanks a lot
  5. Daam thanks a lot Cerbera, i was gonna pass you the scene with the original mesh but you had it already¡ Im gonna watch that video a lot of times for sure until i get it the righ way. Thanks a lot¡
  6. Cervera i dont understand the part of manually select the border edges and convert to uv poins....sorry, do you know some kind of tutorial where i can see how this tehcnic its done please? i have to get this done soon and learn how to do it.
  7. Hello Cerbera, im gonna explain me better with images, i have attached 2 files (bad cap first, good cap second), the good cap shows how the texture should be, and the other one shows how bad it is now. I work for a company of profuct photography and they need that front cap part to be uv´s even, like the texture on the good cap, not stretched like it is now.
  8. Hello guys, i know this is gonna be easy but i just dont get it. I have modelled this front part of a cap, and i want that the checkerboard texture goes the same way that the top part, smoothly rounding at the edge following the same direcction, but i just dont know how to do it, i have try a lot of uv´s types but i don get it. I want the checkerboard to be even in all of the parts/edges Here is a screenpost and the scene. cap problem.c4d
  9. Hi guys, i want to model a packgaing box for a chocolate bar i have model. But im struggling to begin because i dont how can i model the corners to look realistic as it should be. I want to model something like this cages: https://www.mediafire.com/file/1m81dahpb414muu/chocolate_bar.c4d/file https://beta.thedieline.com/blog/2019/3/12/how-a-box-of-cookies-can-transport-you-to-a-different-country Anyone can give me some tips? chocolate bar.c4d
  10. Hi¡ thanks for the answer, yes i know it, i have used marvelous designer too so i know other ways to do cloth but i want to make it exactly exactly
  11. Hi Guys, i need to model the shape of the elements of the photo below. It has to be exactly like the photo, i cant change anything. So my question is: it is possible to make a mesh that replicates the shape of the elements in the photo,? Its there a workflow that can speed up the process?
  12. mmm didnt think the hair object, its a good solution because i can make the hair and then transform that into geometry. I will give it a try, thanks¡
  13. Hello guys, i want to model some threads to a blanket that i already have. I know how to make cloth in marvelous designer, but the detail that his one have i really dont know how to aprroach it. Can you give some light? Attached its the reference image and the scene, the blanket i want to model its the green one, with the threads at the bottom http://www.mediafire.com/file/f9ju7xovkxn7v81/blanket_thread.c4d/file
  14. Hi¡ Yes i know its hard to understand because i dont know english really well but im gonna try again. I have the texture applied the way i want, but for getting to that point, i have to correct the lenght U, lenght V, and the offsets of the material to get to where it is now. What i want now is that when i applied the texture, i dont have to move the offsets or the lenght, just 100% uvmapping with no corrections, so i want to save the texture as how is placed now so the next time i applied the texture it will be 100% and will not have to correct it again. I hope you can understand better now?
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