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Gregor

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Everything posted by Gregor

  1. @ABMotion - thank you so much! That is exactly what I was looking for!!!
  2. Hey Westbam, you can find a copy of my rig attached. See, how the Shader Effector only effects the top Cloner, but not all of the Clones individually. That's what I'm trying to do - effect all Clones individually... Thanks you for your reply!! Best, Gregor Cubes.c4d
  3. Hey Guys, I've been trying to solve this for days now, but I can't really wrap my head around it. I want to use Effectors on a Cloner that is cloned by another Cloner, but I can't get it to work right. The setup is simple. I put a cube in a linear Cloner to build sort of a line, and put it in another Cloner to offset it in Y and Z. Also I used a Formula Effector to Z-Offset only every other Clone. Now I'm stuck, because I want to effect all of the clones simultaneously. When I apply a Random Effector for example, it'll work only for the first OR the second cloner. Not for both at the same time. I thought about putting both Cloner Objects in a Fracture Object, but I couldn't get that to work either. Is there a workaround for this, where I don't have to make my Cloner Objects editable? That's the only way it worked so far... Thank you guys a lot in advance! Best, Gregor

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