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About AlOOX

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    Cafe Ronin

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  • C4D Version
    19.024 Studio
  • Location
    San Diego

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  1. @bezo@Cerbera thank you very much guys these helped so much
  2. Hi there, I'm trying to make hairs for my character. As you can see in the picture below i want to make hairs like this but i have no idea to how to make hairs like this... is it possible to make this using Cinema4D Hairs or i need to make this using FiberMesh ?
  3. @Cerbera Yes you're right ! Looks like i have a lot work to do. Thanks again for helping me out <3
  4. @Cerbera Ow, Worked successfully by doing these two. It's so hard to achieve this result (and also time consuming) if i want to do multiple holes. I think i should use displacement maps maybe?
  5. @Cerbera After an hour of working on this , i finally got some result close to yours. but my flow is wrong and when i try to loop select lines , some weird results come up... don't know what to do to fix this problem
  6. @Cerbera Thank you for you great explanations, may i have the project file of your example so i can look it up closely ?
  7. Hi there, I want to make a capsule shaped hole on my cylinder but i don't know how... I know i can use Boolean but it just ruins the polygons. Is there anyway to do this without Bool ? (I'm doing Hard-Surface Modeling)
  8. Well, I'm so dumb ! i will test this solution tomorrow, thx
  9. i made a default plane with 20x20 segments + Subdivide 2 (Default). I don't know where is the problem with this. could you give me a good tutorial about this please?
  10. Hey there, I'm trying to get some wrinkles on my soft plane/cube which i put some objects on it, to make it realistic. I put a plane with cloth tag on it and simulated it ( also dropped an object on it ). So i done all things but i just got an simple and unrealistic collisions and simulations ( Without any wrinkles ). Also don't want to displace the plane using some noise to get wrinkles because it's not accurate. I attached a reference so you could know what i'm trying to make. Unfortunately the person who rendered this image ( reference ) is using Maya NCloth. I'm thinking about switching to Maya because of it's powerful tools but maybe C4D has the tools too and i don't have the right skill to use them. Could you help me at this and giving me tips on creating something like this ? my whole point is getting those realistic wrinkles
  11. oh, didn't heard about Mari since now, everybody is explaining about 3DCoat for it's workflow. but i take a look at Mari anyway. you suggest Mari or 3DCoat ?
  12. Wow , great explanation as always Dan. you helped a lot, Thank You very much
  13. yes exactly, sorry i can't explain these things perfectly... (attached an image(DAZ Texture) for better meaning, people add some details(Marked with blue in image) on the diffuse color, also they create realistic body texture like using different colors and highlighting some areas but i don't know how then done this !) I appreciate if you help me
  14. i watched all your videos , good job and keep it up dude, really enjoyed all your tutorials. I have another question from you cause you are master in character creating. I'm wondering that how people are creating skins, for example DAZ skins , are they paint on UVs using Substance Painter or using reference images to project on UVs ?
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