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Andromeda

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Profile Information

  • First Name
    Cameron
  • Last Name
    Bishop
  • C4D Ver
    19.024 Student
  • Location
    South West, UK
  • Interests
    CGI and Visual effects in Sci-Fi films!

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  1. The entire scene was made in C4D. sorry for late response.
  2. The reason I gained interest in CGI was because of the CG Trailers Ubsioft made for their Watch Dogs games, they always looked real despite being artificial, I also have a huge interest in Cities. This is a render by Antonio, in Cinema4D, but he achieves this with external renderers (or at least I assume he does) Can an image like this be achieved only in vanilla Cinema4D? This is what I would like to move onto, Sci-Fi is losing its touch now.
  3. Just curious, how should I make the neck? Would it be a separate object? This design is far more complicated that models I've previously tried replicating. I've already been able to make this, though it was my own design and I think my brain instinctively tried to avoid anything too complicated, now I'm trying to replicate something and my brain has reached an impasse:
  4. Andromeda

    Saturn

    As I would suspect. However a person I know was able to obtain this visual quality in blender without any post: https://www.deviantart.com/andromeda4482/art/Enterprise-E-One-last-ride-771410514?ga_submit_new=10%3A1541459147&fbclid=IwAR0pGk7pPfk2q2iMbtKeM7LaXB5s-_DNVPfbkRd1997Rr4WHEIIxtK2jTsk (I used their background and it inspired me to make something in C4D)
  5. Andromeda

    Saturn

    Have been working on recreating Saturn with no external plugins justs some edited 8k textures! However I'm wondering as to how I can create the blue atmosphere that disappears in shadow? Also, how to create the exposure effect that means the black back drop isn't actually black when this close the planet (I'm guessing this can be down w/o an external renderer and just by using the Physical camera settings?) As I'm trying to recreate the NASA CG images of Saturn (see below) Any suggestions on how I can make it resemble NASA's more would be great! Thanks :)
  6. Just trying to recreate a shuttle going through a shield. So far with experimentation, I have achieved this (Just a base for me to work off) Suggestions to get it looking, well - substantially better? I've got a plane, and the proximal shader has the cube as the object that activates the effect, and this is in the alpha channel. Then I have a glow effect. I tried using a second plane, with the same texture but inverted, and where the cube enters I removed the polygons though the effect is less than describable .
  7. Andromeda

    How to make this stock?

    I need to learn how I can optimise my models as 300k poly's isn't ideal... I will gladly submit the C4D file for constructive criticism :) - I'm also not convinced that my use of subdevision surfaces and boolean objects is correct, I'm still very bad at Cinema4D To say the least when it comes to modelling.
  8. Andromeda

    How to make this stock?

    Well, this is what I was able to do this evening, https://sketchfab.com/models/93e25e4007c243cdb2f9f7829bea4913.
  9. Andromeda

    How to make this stock?

    Thank you very much, this helped a ton!
  10. Andromeda

    How to make this stock?

    I'm struggling a lot with making finner details, I must admit - here are my other models: https://sketchfab.com/Andromeda4482 I've been struggling to find ways to progress further than this to be honest.
  11. Andromeda

    How to make this stock?

    I've gotten this far and I can't figure out how to make this damn stock, all my attempts result in disproportioned tubes, all help is appreciated and no this wasn't my reference image.
  12. I'd like to create something like this, though my PC has an AMD Card, in turn Octane isn't an option - even if it was I don't have the money. So, I was wondering if anyone could suggest a route around this? I tried various techniques using layers in materials, but none have came close. Thanks :)
  13. Andromeda

    Hard cuts in a subdivision?

    Ah, I understand. Thanks!
  14. Andromeda

    Hard cuts in a subdivision?

    Oh I see. You just made cuts. Can I ask what the logic is behind cuts making sharp corners? I find that if I better understand it, I can use the technique more effectively!
  15. Andromeda

    Hard cuts in a subdivision?

    Okay. That's great, but I'd love to know how you did it. I'm learning and this is like my third attempt at a model ever.

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