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Andromeda

Regular Member
  • Content Count

    112
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Profile Information

  • First Name
    Cameron
  • Last Name
    Bishop
  • C4D Ver
    19.024 Student
  • Location
    South West, UK
  • Interests
    CGI and Visual effects in Sci-Fi films!

Recent Profile Visitors

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  1. Andromeda

    How to make this stock?

    I need to learn how I can optimise my models as 300k poly's isn't ideal... I will gladly submit the C4D file for constructive criticism :) - I'm also not convinced that my use of subdevision surfaces and boolean objects is correct, I'm still very bad at Cinema4D To say the least when it comes to modelling.
  2. Andromeda

    How to make this stock?

    Well, this is what I was able to do this evening, https://sketchfab.com/models/93e25e4007c243cdb2f9f7829bea4913.
  3. Andromeda

    How to make this stock?

    Thank you very much, this helped a ton!
  4. Andromeda

    How to make this stock?

    I'm struggling a lot with making finner details, I must admit - here are my other models: https://sketchfab.com/Andromeda4482 I've been struggling to find ways to progress further than this to be honest.
  5. Andromeda

    How to make this stock?

    I've gotten this far and I can't figure out how to make this damn stock, all my attempts result in disproportioned tubes, all help is appreciated and no this wasn't my reference image.
  6. I'd like to create something like this, though my PC has an AMD Card, in turn Octane isn't an option - even if it was I don't have the money. So, I was wondering if anyone could suggest a route around this? I tried various techniques using layers in materials, but none have came close. Thanks :)
  7. Andromeda

    Hard cuts in a subdivision?

    Ah, I understand. Thanks!
  8. Andromeda

    Hard cuts in a subdivision?

    Oh I see. You just made cuts. Can I ask what the logic is behind cuts making sharp corners? I find that if I better understand it, I can use the technique more effectively!
  9. Andromeda

    Hard cuts in a subdivision?

    Okay. That's great, but I'd love to know how you did it. I'm learning and this is like my third attempt at a model ever.
  10. Andromeda

    Hard cuts in a subdivision?

    Yes. (I'm very new, and learned this method of modeling yesterday in a previous post: Here's the file, thanks!: Glock Attempt 2.c4d
  11. So, on the slide, I'm trying to make the shell ejection hole thing. And I want the hole to look like the orange selection: But it's way too curved Moreover, how would I go about making the cut have one solid corner and one curve? Thanks!
  12. Andromeda

    Constructive Criticism Needed

    Are you suggesting that this is the rout I should take? Have a Using a polygon I started this?
  13. Andromeda

    Constructive Criticism Needed

    Thanks! I get it now
  14. Andromeda

    Constructive Criticism Needed

    Don't worry about gun terms! I'm still learning Cinema4D terms! With regards to the grip, I placed it under a subdivision and then converted it to an object (You can check my backup folder with in the save to see how it looks with out the subdevision) I'm not sure why it became a mess, I feel that my technique for making the basic shape is the problem, I literally draw an outline around that picture with a spline and extrude it. I think I need to learn more about the Sub Devision tool. Because when I place it on, the gun goes very weird and curved, not to mention small. The only way I found to negate this is by making cuts around the edges. Moreover, at the back of the slide (top bit), you can see I made various cuts and extruded them inwards. However, they are not all equal lengths. How do I make cuts of equal width? Thanks!
  15. Andromeda

    Constructive Criticism Needed

    Fast extrude? What does it mean by that. All my methods for "extruding" don't yield the second results.

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