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  1. Hi guys! I have a problem that probably has a very easy solution, but I just cant figure it out. I'm trying to animate the parts of a circuit board to "rain" down on the board. To achieve that, I'm using the MoGraph Break/Shadder object (sorry, don't know the english name) in combination with the step effector. This works pretty good, except for one thing: I want it to affect the groups I've put in the object, but for some reason it affects every part in the group on its own, even on instances. (Check the big processor and it's "feet" to see what I mean) Have a look at my attached test file and check the strenght slider of the step modificator. Hope you understand my problem. Thx in advance! Test.c4d
  2. Hi, thanks for replying! There is indeed no TFD added to my animation, because I can't even get close to what I'm looking for. I think my biggest problem is that when the piston retracts the fire doesn't "expand" quick enought so that it looks like fuel is slowly falling down on top of the piston instead of an explosion that pushes the piston down. It looks like that even if I increase the emitters pressure or the fuel expansion.
  3. Hi guys! I'm currently looking to get an animation using TurbulenceFD right, which we bought especially for this purpose. I'm trying to get a nice looking engine ignition animation, but I can't seem to get it quite right as I'm new to the plugin, but we need to get this done in the next days. Check my sample animation attachment to get an impression of my scene. I would like it to look like the animation of Jan Sladecko I saw a while ago (check it out: I've watched quite a lot of tutorials on TurbulenceFD, but I can't seem to get it the way I want it to look. Any help or approach is appreciated! Thank you! engine.mov
  4. Perfect, thanks! I knew it was something simple, but that simple. Can be closed.
  5. Hi guys! I'm pretty new to texturing in 3D applications and have mostely been modelling until now. I actually just need a quick tip to texture huge faces. An example: I have a plane which is 1000x1000cm. Now I want to add for example a small logo to it. Usually I unwrap the object and place my texture there and that's the problem: If I want to texture only a small part of the plane and want it to be detailed even when zoomed in, I would have to create a huge texture for the plane, even though I only need a small space to be textured and the rest stays untextured and wastes memory. I'm sure there is a better way to do that in particular. Any help appreciated! Thanks