The stretch is the same with itterations at 8, and itterations at 1200. I have added extra polygons (about 15 rows) above the ribbon and used an alpha channel to hide them, a very clumsy cheap workaround but it's working
Hello, I have a verticle ribbon hanging down that is connected by the top row of points via belt to a plain. When I play (without any animation) the top row of polygons stretch and bounce, is there a way to stop this happening? Attached is the set up at 0 and 11 frames, and the cloth settings, and can't seem to stop these top polygons strecthing
When I export a Null to Ae everything is fine, but when I try to do it with an isometric camera in C4D the Null is no where near where it should be in Ae. Is this an issue that can't be fixed, or is there a work around? For this version I had to fake isometric by using a very very high focal length and using the correct angles, but ideally I'd like to be able to do it with an isometric cam
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