Jump to content


New Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Noble Beginner

About IvyBarringer

  • Rank
    Cafe Ronin

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    13 Studio
  • Location
  • Interests
    Animation, food, films, music, tennis

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The stretch is the same with itterations at 8, and itterations at 1200. I have added extra polygons (about 15 rows) above the ribbon and used an alpha channel to hide them, a very clumsy cheap workaround but it's working
  2. Hello, I have a verticle ribbon hanging down that is connected by the top row of points via belt to a plain. When I play (without any animation) the top row of polygons stretch and bounce, is there a way to stop this happening? Attached is the set up at 0 and 11 frames, and the cloth settings, and can't seem to stop these top polygons strecthing
  3. When I export a Null to Ae everything is fine, but when I try to do it with an isometric camera in C4D the Null is no where near where it should be in Ae. Is this an issue that can't be fixed, or is there a work around? For this version I had to fake isometric by using a very very high focal length and using the correct angles, but ideally I'd like to be able to do it with an isometric cam

About Us

C4D Cafe is the largest Cinema 4D community. We provide facilities for discussion, showcasing and learning our favourite software.
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, watch tutorials directly from our video gallery,  get your own private messenger, post and upload images, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, C4D Cafe is the right place to be for learning 3D.  :cowboypistol:

  • Create New...