I have an engine that will run at variable speed (slow at first, speeding up). I am trying to work out a way of having the valves dynamically pushed down by the cam rotation and spring back up (always touching the cam) as they are moved by the rotating cam.
Worst case, I hand keyframe the 8 pairs of valves - which I prefer not to do if the client wants to change the engine speed - again.
Signal plugin won’t fit this purpose as the change in speed. (Initially had the engine running at one speed so used Signal to repeat a Y axis move per x frames on the valve pairs).
I am presently trying to utilise Springs and Connectors, however, the slide connector seems to wobble around as if connected to the spring, so the valve pairs wobble off the Y-axis. also, the initial state of the spring collapses down so the valve is not touching the cam.
So is it me not setting it up correctly. Is it beyond the bounds of the spring/connector, and should I try another route?