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Pevetz

New Member
  • Content count

    27
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About Pevetz

  • Birthday 12/07/1994

Profile Information

  • First Name
    Dario
  • Last Name
    Ban
  • C4D Ver
    R17.055 Studio
  • Location
    Croatia
  • Interests
    Game modelling.
  1. Hi there, I managed to it by using PoseMorph, exported as .fbx to Unity and works great. Thank you!
  2. Hi guys, I'm stuck with a rigging a car tire. It should work like this: I don't know how to approach this. That kind of rigging is needed for a Unity game. I asked on their forum, is there any way to script this, but they said that the easiest way would be "Rigging and Skinning". Also, they said something about "Blendshapes" but I have no knowledge about this. Any suggestions? Thank you.
  3. It's solved. It works properly in the newest version of Unity.
  4. Hello there, I ran into a problem. I rigged suspension spring and weighted vertices so everything works fine in Cinema, also it should work everywhere. But, when I import it to the Unity, it doesn't work like that at all. I'm not sure what is the problem but I think fbx export is messing with my smooth "weights". It looks "rigid" in Unity: Can someone confirm it's a fbx export issue or am I doing something wrong? Thank you.
  5. Flashlight modelling

    I know of him. I almost switched to max because of him and his tutorials but I just can't stand max's interface. But yeah, max is the best for making game assets (highpoly to lowpoly) but I like Cinemas interface and I'll stick to it even if it's not made for making game assets.
  6. Flashlight modelling

    Thanks, you're a hero!
  7. Flashlight modelling

    Ah, I'm so foolish :D I'll do it in Substance Painter. Thank you!
  8. Flashlight modelling

    Yes, looks great. Will use it in the future for sure. What about this? How to make this? Should I make a diamond-like mesh and clone it or what?
  9. Flashlight modelling

    Thanks man. I subdivided selected polygons and then again I selected those every other line of subdivided polygons and beveled them actually. Since I'm making game assets, baking high poly to low poly and stuff, I used method 1 and I'm happy with result I got.
  10. Hi guys, I'm struggling with modelling one part of the flashlight. What I want: https://i.imgur.com/E1zuL2h.jpg What I have: https://i.imgur.com/TvnwCqu.jpg Any suggestions how should I proceed?
  11. Rock modelling

    Thank you guys. Yes, I'm using R17.
  12. Rock modelling

    Hey guys, I'm having troubles with rocks in c4d. What would be the best approach to get this kind of a rock, specifically with hard edges like on this pic? http://i.imgur.com/mVZ5Gjs.jpg Thank you
  13. Render issue

    Wow, thank you so much kind sir :D
  14. Render issue

    I uploaded the file to sendspace because the size is greater than 1,97 mb (it's 2,45 mb) https://www.sendspace.com/file/cxypkv

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